LS_Colors - superclass: SpacewarpModifier; super-superclass:MAXWrapper - classID: #(1250446478, 407706705)
REMOVED from 3ds Max 2013: This feature has been completely removed.
Value > MAXWrapper > Modifier > LS_Colors |
When set to true , the result of the color conversion is added to existing vertex color values, if there are any.
Controls the brightness of the displayed image on your monitor. The setting of this control does not affect the actual lighting levels in the model.
Controls the contrast between light and dark regions in the model.
Determines whether natural daylight is to be used in the calculation.
Used for exterior daylight simulations.
This option determines whether the Brightness, Contrast, Daylight and Exterior Scene parameters will be used for calculating the vertex colors, or the Exposure control attached to the scene.
Enable/Disable self-illumination usage.
The LS_Colors Spacewarp Modifier is only applicable to objects of the LightscapeMesh class imported from Lightscape using the Lightscape Solution File Importer.
When a Lightscape scene is imported, the radiosity values are kept as irradiances, that is they describe the intensity of light falling on a mesh in physical units. This modifier converts the physical units to RGB colors. In conjunction with the LS_Mesh modifier, this modifier can be used to produce meshes suitable for game engines.