Wall_Repel_Behavior - superclass: ReferenceTarget; super-superclass:MAXWrapper - 13:0 - classID: #(1562862216, 1902539325)
Get/Set the name of the behavior.
Determines whether delegate direction as influenced by the behavior is calculated by an angular method or a force method.
0 - Angle: Applies a force to the delegate based on the angle between the delegate's current direction and the direction it would need to take in order to be moving directly away from the source. If the behavior's Weight is set to 1 the delegate will be given a force that points directly away from the source. If Weight is set to .5, the force will bisect the angle between its current direction and the direction opposite that of the source.
1 - Force: Always applies a force directly away from the source, but at different magnitudes. If the behavior's Weight is 1, the magnitude of the force will be the average speed. If the Weight is .5, the magnitude of the force will be half the average speed.
Determines whether the grid repels from its positive-axis side, its negative-axis side, or both.
0 - Positive Axis: The grid repels only from the positive-axis side.
1 - Negative Axis: The grid repels only from the negative-axis side.
2 - Both Axes: The grid repels from both sides.
When true, the behavior applies only to delegates closer to the target than the outerRadius value.
The distance from the target at which the force is applied at full strength.
The distance from the target at which the force begins to be applied.
Shows the inner and outer distance settings as grids offset from the target grid in the viewports. The . innerDistance grid is light blue, while . outerDistance grid is blue-white.
Specifies the spacing of grid lines used to draw the Inner/Outer Distance grids. The lower the value, the closer the spacing.
When true, the force emanates only from the grid object. When off, the force emanates from an imaginary infinite grid created by extending the grid plane in all directions.
Sets the color used to draw the Wall Repel force during the solution.
The force, when activated, is drawn in the viewports as a wireframe rectangle during the simulation solution.