IKControl : Matrix3Controller
IKControl : Matrix3Controller {e6f5815,717f99a4}
Constructor
Class instances not creatable by MAXScript
Properties
.PosXActive (Position_X_Active) : boolean
.PosXLLimited (Position_X_Lower_Limited) : boolean
.PosXULimited (Position_X_Upper_Limited) : boolean
.PosXLimited (Position_X_Limited) : boolean
.PosXLLimit (Position_X_Lower_Limit) : world units
.PosXULimit (Position_X_Upper_Limit) : world units
.PosYActive (Position_Y_Active) : boolean
.PosYLLimited (Position_Y_Lower_Limited) : boolean
.PosYULimited (Position_Y_Upper_Limited) : boolean
.PosYLimited (Position_Y_Limited) : boolean
.PosYLLimit (Position_Y_Lower_Limit) : world units
.PosYULimit (Position_Y_Upper_Limit) : world units
.PosZActive (Position_Z_Active) : boolean
.PosZLLimited (Position_Z_Lower_Limited) : boolean
.PosZULimited (Position_Z_Upper_Limited) : boolean
.PosZLimited (Position_Z_Limited) : boolean
.PosZLLimit (Position_Z_Lower_Limit) : world units
.PosZULimit (Position_Z_Upper_Limit) : world units
.RotXActive (Rotation_X_Active) : boolean
.RotXLLimited (Rotation_X_Lower_Limited) : boolean
.RotXULimited (Rotation_X_Upper_Limited) : boolean
.RotXLimited (Rotation_X_Limited) : boolean
.RotXLLimit (Rotation_X_Lower_Limit) : angle
.RotXULimit (Rotation_X_Upper_Limit) : angle
.RotYActive (Rotation_Y_Active) : boolean
.RotYLLimited (Rotation_Y_Lower_Limited) : boolean
.RotYULimited (Rotation_Y_Upper_Limited) : boolean
.RotYLimited (Rotation_Y_Limited) : boolean
.RotYLLimit (Rotation_Y_Lower_Limit) : angle
.RotYULimit (Rotation_Y_Upper_Limit) : angle
.RotZActive (Rotation_Z_Active) : boolean
.RotZLLimited (Rotation_Z_Lower_Limited) : boolean
.RotZULimited (Rotation_Z_Upper_Limited) : boolean
.RotZLimited (Rotation_Z_Limited) : boolean
.RotZLLimit (Rotation_Z_Lower_Limit) : angle
.RotZULimit (Rotation_Z_Upper_Limit) : angle
.PrefPosX (Preferred_Position_X) : float
.PrefPosY (Preferred_Position_Y) : float
.PrefPosZ (Preferred_Position_Z) : float
.PrefXAngle (Preferred_Rotation_X) : angle
.PrefYAngle (Preferred_Rotation_Y) : angle
.PrefZAngle (Preferred_Rotation_Z) : angle