Value > MAXWrapper > Node > Helper > Material_Frequency |
The Material_Frequency operator lets you assign a material to an event, and specify the relative frequency with which each sub-material appears. Typically, the material is a Multi/Sub-Object material, and you specify the frequency by setting a percentage for each of up to 10 different sub-materials (or material ID). The software assigns IDs to particles in a random sequence, based on these percentages. You can also use other materials that use sub-materials, such as Double Sided and Top/Bottom.
When set to True, the operator assigns a material to the particles.
Get/set the Material to be assigned to the particles.
When set to True, the operator defines a material ID number for each particle.
When set to True, the material is shown applied to the particles in the viewports.
<Material_Frequency>.Mtl_ID_1 Float default:50.0 --percentage <Material_Frequency>.Mtl_ID_2 Float default:50.0 --percentage <Material_Frequency>.Mtl_ID_3 Float default:0.0 --percentage <Material_Frequency>.Mtl_ID_4 Float default:0.0 --percentage <Material_Frequency>.Mtl_ID_5 Float default:0.0 --percentage <Material_Frequency>.Mtl_ID_6 Float default:0.0 --percentage <Material_Frequency>.Mtl_ID_7 Float default:0.0 --percentage <Material_Frequency>.Mtl_ID_8 Float default:0.0 --percentage <Material_Frequency>.Mtl_ID_9 Float default:0.0 --percentage <Material_Frequency>.Mtl_ID_10 Float default:0.0 --percentage
Specify the relative likelihood of particles to be assigned the corresponding material ID.
Assign values for all IDs, or sub-materials, in the material that you want to have applied to the particles.
Specifies a randomization value.