Splat : TextureMap
Splat - superclass: textureMap; super-superclass:material - classID: #(151717113, 0)
Constructor
Properties
<Splat>.size Float default: 40.0 -- animatable
Adjusts the size of the splats. Use this to make the splats match your geometry.
<Splat>.iterations Integer default: 4 -- animatable
Sets the number of times the fractal function is evaluated. The higher the number,
the more detailed the splats, but the longer the calculation time.
<Splat>.threshold Float default: 0.2 -- animatable
Determines how much of color1 is mixed with color2 . At 0, only color1 is displayed; at 1, only color2 is displayed.
<Splat>.color1 Color default: (color 178.5 204 204) -- animatable, Color_1
The color of the background.
<Splat>.map1 TextureMap default: undefined
The map used as the color of the background.
<Splat>.map1On Boolean default: true -- alias: Map1_On
Enables associated map.
<Splat>.color2 Color default: (color 51 127.5 255) -- animatable, Color_2
The color of the splats.
<Splat>.map2 TextureMap default: undefined
The map used as the color of the splats.
<Splat>.map2On Boolean default: true -- alias: Map2_On
Enables associated map.
<Splat>.coords StandardXYZGen -- alias: Coordinates
See StandardXYZGen for the StandardXYZGen properties.