Splat : TextureMap

Splat - superclass: textureMap; super-superclass:material - classID: #(151717113, 0) 

Value > MAXWrapper > Material > TextureMap > Splat

 

   

Materials and Maps - Quick Navigation

Constructor

Splat...   

Properties

<Splat>.size Float default: 40.0 -- animatable 

Adjusts the size of the splats. Use this to make the splats match your geometry.

   

<Splat>.iterations Integer default: 4 -- animatable 

Sets the number of times the fractal function is evaluated. The higher the number, the more detailed the splats, but the longer the calculation time.

   

<Splat>.threshold Float default: 0.2 -- animatable 

Determines how much of color1 is mixed with color2 . At 0, only color1 is displayed; at 1, only color2 is displayed.

   

<Splat>.color1 Color default: (color 178.5 204 204) -- animatable, Color_1 

The color of the background.

   

<Splat>.map1 TextureMap default: undefined 

The map used as the color of the background.

   

<Splat>.map1On Boolean default: true -- alias: Map1_On 

Enables associated map.

   

<Splat>.color2 Color default: (color 51 127.5 255) -- animatable, Color_2 

The color of the splats.

   

<Splat>.map2 TextureMap default: undefined 

The map used as the color of the splats.

   

<Splat>.map2On Boolean default: true -- alias: Map2_On 

Enables associated map.

   

<Splat>.coords StandardXYZGen -- alias: Coordinates 

See StandardXYZGen for the StandardXYZGen properties.

See Also