Interface: AssignVertexColors

Interfaces > Core Interfaces > AssignVertexColors

This Core Interface lets you assign vertex colors to any number of nodes.

   

Methods:

<integer>AssignVertexColors.ApplyNodes <node array>nodes [vertexPaint:<maxObject>] 	

vertexPaint default value: undefined   

Assigns vertex colors to the specified nodes array.

If you already have a VertexPaint modifier applied to the nodes and want to assign colors into the existing modifier, supply the optional VertexPaint: parameter, where MaxObject is the VertexPaint modifier and nodes is an array of nodes on which the modifier is applied, or a subset of those nodes.

See Also