Interfaces > Core Interfaces > AssignVertexColors |
This Core Interface lets you assign vertex colors to any number of nodes.
<integer>AssignVertexColors.ApplyNodes <node array>nodes [vertexPaint:<maxObject>] vertexPaint default value: undefined
Assigns vertex colors to the specified nodes array.
If you already have a VertexPaint modifier applied to the nodes and want to assign colors into the existing modifier, supply the optional VertexPaint: parameter, where MaxObject is the VertexPaint modifier and nodes is an array of nodes on which the modifier is applied, or a subset of those nodes.