Value > MAXWrapper > Material > TextureMap > Shared Classes > TexOutputClass |
Invert the output. Corresponds to the Invert checkbox in the UI.
Clamp the output. Corresponds to the Clamp checkbox in the UI.
Outputs alpha channel based on the RGB intensity. Corresponds to the Alpha from RGB Intensity checkbox in the UI.
The amount of the map being mixed into a composite material. Affects the saturation and alpha value of the map.
This value is added to the RGB values of the map colors, which affects the tonal value of the colors. Eventually the map becomes white and self-illuminated. Lowering the value decreases the tonal value towards black.
The RGB values of the map colors are multiplied by this value, which affects the saturation of the color. Eventually the map becomes fully saturated and self-illuminated. Lowering the value decreases the saturation and makes the map colors grayer.
Adjusts the amount of bumpiness. This value has an effect only when the map is used as a bump map.
The Mono_Color_Map SubAnim contains the monochrome color mapping curve. You cannot create this curve in MAXScript, or access this curve unless you first turn on the Enable Color Map checkbox in the user interface.
The RGB_Color_Map SubAnim contains the RGB color mapping curves. You cannot create these curves in MAXScript, or access the curves unless you first turn on the Enable Color Map checkbox and select the RGB radiobutton in the user interface.
The curve_1 SubAnim contains the monochrome color mapping curve points. You cannot create or access these points unless the point is animated. If a point is animated, you can access the point position using the .Point_X property of curve_1 , where X in the point number.
<texturemap.output.RGB_Color_Map>.curve_1 SubAnim <texturemap.output.RGB_Color_Map>.curve_2 SubAnim <texturemap.output.RGB_Color_Map>.curve_3 SubAnim
The curve_1 , curve_2 , and curve_3 SubAnims contains the R, G, and B color mapping curve, respectively. You cannot create or access points in these curves unless the point is animated. If a point is animated, you can access the point position using the .Point_X property of the curve, where X in the point number.