Avoid_Behavior - superclass: ReferenceTarget; super-superclass:MAXWrapper - 18:0 - classID: #(1071803969, 1253206116)
Determines how strongly the brakes are applied. Higher values induce more gradual and slower stops, but may cause brakes to "pump" in order to slow down.
Maximum necessary turning angle relative to the direction of delegate's goal that the delegate will steer to avoid rather than slow down and wait.
When true, force exerted on the delegate(s) by the Avoid behavior is drawn in the viewports as a vector during the simulation solution.
Sets the color used to draw the Avoid force vector during the solution.
Distance from center of the delegate(s), where no penetration should occur.
The number of frames in advance of the current frame that the software looks for potential collisions.
Any object or objects that the delegates must keep away from. See Notes below.
Higher values cause the repel to fall off to zero more rapidly with distance, thus focusing its effect closer to the delegate's hard radius.
Distance from hard radius of delegate where "repel" avoidance is sensed and carried out.
Determines the strength of the repelling force; higher values result in greater repulsion force.
Enables display of a wireframe sphere that depicts the extent of the .hardRadius setting.
When true, displays a sphere that shows the current distance used to check for potential collisions.
<Avoid_Behavior>.showPotentialCols BooleanClass default: false -- boolean; Show_Potential_Collisions
When true, displays a green line from the delegate to the location of a potential collision.
When true, displays a white line between the delegate and target when the repel force is in effect.
When true, displays a wireframe sphere that depicts the extent of the .repelRadius setting.
Higher values cause vector field influence to fall off to zero more rapidly with distance, thus focusing its effect closer to the delegate's hard radius.
Higher values result in more severe influence. Delegates will be directed to move perpendicular to the field.
The following MAXScript operations will cause Crowd to fail, either right away or later: |
NEVER set a Crowd/Behavior ArrayParameter element to undefined. |