LightState Class Reference

Class Description

Common properties of most lights.
+ Inheritance diagram for LightState:

Public Member Functions

def GetAffectDiffuse
 
def GetAffectSpecular
 
def GetAmbientOnly
 
def GetAspect
 
def GetAttenuationEnd
 
def GetAttenuationStart
 
def GetColor
 
def GetExtra
 
def GetFallSize
 
def GetHotSize
 
def GetIntensity
 
def GetNearAttenEnd
 
def GetNearAttenStart
 
def GetOn
 
def GetOvershoot
 
def GetShadow
 
def GetShape
 
def GetTM
 
def GetType
 
def GetUseAtten
 
def GetUseNearAtten
 
- Public Member Functions inherited from Wrapper
def GetUnwrappedPtr
 

Public Attributes

 this
 

Static Public Attributes

tuple thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 
- Static Public Attributes inherited from Wrapper
tuple thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 

Member Function Documentation

def GetAffectDiffuse (   self)
GetAffectDiffuse(LightState self) -> bool
def GetAffectSpecular (   self)
GetAffectSpecular(LightState self) -> bool
def GetAmbientOnly (   self)
GetAmbientOnly(LightState self) -> bool
def GetAspect (   self)
GetAspect(LightState self) -> float
def GetAttenuationEnd (   self)
GetAttenuationEnd(LightState self) -> float
def GetAttenuationStart (   self)
GetAttenuationStart(LightState self) -> float
def GetColor (   self)
GetColor(LightState self) -> Color
def GetExtra (   self)
GetExtra(LightState self) -> DWORD
def GetFallSize (   self)
GetFallSize(LightState self) -> float
def GetHotSize (   self)
GetHotSize(LightState self) -> float
def GetIntensity (   self)
GetIntensity(LightState self) -> float
def GetNearAttenEnd (   self)
GetNearAttenEnd(LightState self) -> float
def GetNearAttenStart (   self)
GetNearAttenStart(LightState self) -> float
def GetOn (   self)
GetOn(LightState self) -> bool
def GetOvershoot (   self)
GetOvershoot(LightState self) -> bool
def GetShadow (   self)
GetShadow(LightState self) -> bool
def GetShape (   self)
GetShape(LightState self) -> int
def GetTM (   self)
GetTM(LightState self) -> Matrix3
def GetType (   self)
GetType(LightState self) -> int
def GetUseAtten (   self)
GetUseAtten(LightState self) -> bool
def GetUseNearAtten (   self)
GetUseNearAtten(LightState self) -> bool