Manipulate Grip Items

Manipulate Grip Items

Module description

The different select and manipulate mode grip items that can be toggled on or off.

Enumerations

enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexWeight
}
 
enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift
}
 

Functions

virtual void SetManipulateGrip (bool on, ManipulateGrips item)=0
 Turns the manipulate grip item on or off. More...
 
virtual bool GetManipulateGrip (ManipulateGrips item)=0
 Get whether or not this manipulator item is on or not. More...
 

Enumeration Type Documentation

enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Loop Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Ring Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 

Edge Crease grip. Only in edge subobject mode.

eEdgeWeight 

Edge Weight grip. Only in edge subobject mode.

eVertexWeight 

Vertex Weight grip. Only in vertex subobject mode.

2344  {
2346  eSoftSelFalloff = 0,
2348  eSoftSelPinch,
2352  eSetFlow,
2354  eLoopShift,
2356  eRingShift,
2358  eEdgeCrease,
2360  eEdgeWeight,
2363  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iepoly.h:2350
Edge Weight grip. Only in edge subobject mode.
Definition: iepoly.h:2360
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iepoly.h:2348
Vertex Weight grip. Only in vertex subobject mode.
Definition: iepoly.h:2362
Loop Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2354
Edge Crease grip. Only in edge subobject mode.
Definition: iepoly.h:2358
Set Flow grip. Only on in edge subobject mode.
Definition: iepoly.h:2352
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iepoly.h:2346
Ring Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2356
enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Grow Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Right Shift Selection Falloff grip. Only in edge subobject mode.

1899  {
1901  eSoftSelFalloff = 0,
1903  eSoftSelPinch,
1907  eSetFlow,
1909  eLoopShift,
1911  eRingShift
1912 
1913  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1905
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1903
Grow Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1909
Set Flow grip. Only on in edge subobject mode.
Definition: iEPolyMod.h:1907
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1901
Right Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1911

Function Documentation

virtual void SetManipulateGrip ( bool  on,
ManipulateGrips  item 
)
protectedpure virtual

Turns the manipulate grip item on or off.

When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.

Parameters
[in]on- Whether or not the specified item will be turned on or off
[in]item- Which grip item that will be turned on or off.
virtual bool GetManipulateGrip ( ManipulateGrips  item)
protectedpure virtual

Get whether or not this manipulator item is on or not.

Parameters
[in]item- Which grip item we are checking to see if it's on or off.
Returns
Whether or not the item is on or not. Note that it doesn't take into account whether or not the correct subobject mode is also active, it just checks to see if it would be on if we were in the right mode.