The different select and manipulate mode grip items that can be toggled on or off.
Enumerations | |
enum | ManipulateGrips { eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow, eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight, eVertexWeight } |
enum | ManipulateGrips { eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow, eLoopShift, eRingShift } |
Functions | |
virtual void | SetManipulateGrip (bool on, ManipulateGrips item)=0 |
Turns the manipulate grip item on or off. More... | |
virtual bool | GetManipulateGrip (ManipulateGrips item)=0 |
Get whether or not this manipulator item is on or not. More... | |
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protected |
Enumerator | |
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eSoftSelFalloff |
Soft Selection Falloff grip. May be on for all subobject modes. |
eSoftSelPinch |
Soft Selection Pinch grip. May be on for all subobject modes. |
eSoftSelBubble |
Soft Selection Bubble grip. May be on for all subobject modes. |
eSetFlow |
Set Flow grip. Only on in edge subobject mode. |
eLoopShift |
Loop Shift Selection Falloff grip. Only in edge subobject mode. |
eRingShift |
Ring Shift Selection Falloff grip. Only in edge subobject mode. |
eEdgeCrease |
Edge Crease grip. Only in edge subobject mode. |
eEdgeWeight |
Edge Weight grip. Only in edge subobject mode. |
eVertexWeight |
Vertex Weight grip. Only in vertex subobject mode. |
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protected |
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protectedpure virtual |
Turns the manipulate grip item on or off.
When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.
[in] | on | - Whether or not the specified item will be turned on or off |
[in] | item | - Which grip item that will be turned on or off. |
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protectedpure virtual |
Get whether or not this manipulator item is on or not.
[in] | item | - Which grip item we are checking to see if it's on or off. |