The different select and manipulate mode grip items that can be toggled on or off.
Enumerations | |
| enum | ManipulateGrips { eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow, eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight, eVertexWeight } |
| enum | ManipulateGrips { eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow, eLoopShift, eRingShift } |
Functions | |
| virtual void | SetManipulateGrip (bool on, ManipulateGrips item)=0 |
| Turns the manipulate grip item on or off. More... | |
| virtual bool | GetManipulateGrip (ManipulateGrips item)=0 |
| Get whether or not this manipulator item is on or not. More... | |
|
protected |
| Enumerator | |
|---|---|
| eSoftSelFalloff |
Soft Selection Falloff grip. May be on for all subobject modes. |
| eSoftSelPinch |
Soft Selection Pinch grip. May be on for all subobject modes. |
| eSoftSelBubble |
Soft Selection Bubble grip. May be on for all subobject modes. |
| eSetFlow |
Set Flow grip. Only on in edge subobject mode. |
| eLoopShift |
Loop Shift Selection Falloff grip. Only in edge subobject mode. |
| eRingShift |
Ring Shift Selection Falloff grip. Only in edge subobject mode. |
| eEdgeCrease |
Edge Crease grip. Only in edge subobject mode. |
| eEdgeWeight |
Edge Weight grip. Only in edge subobject mode. |
| eVertexWeight |
Vertex Weight grip. Only in vertex subobject mode. |
|
protected |
|
protectedpure virtual |
Turns the manipulate grip item on or off.
When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.
| [in] | on | - Whether or not the specified item will be turned on or off |
| [in] | item | - Which grip item that will be turned on or off. |
|
protectedpure virtual |
Get whether or not this manipulator item is on or not.
| [in] | item | - Which grip item we are checking to see if it's on or off. |