Rendering Modes

Rendering Modes

Module description

Macros

#define GW_NO_ATTS   0x0000000
 
#define GW_WIREFRAME   0x0000001
 
#define GW_ILLUM   0x0000002
 
#define GW_FLAT   0x0000004
 
#define GW_SPECULAR   0x0000008
 
#define GW_TEXTURE   0x0000010
 
#define GW_Z_BUFFER   0x0000020
 
#define GW_PERSP_CORRECT   0x0000040
 
#define GW_POLY_EDGES   0x0000080
 
#define GW_BACKCULL   0x0000100
 
#define GW_TWO_SIDED   0x0000200
 
#define GW_COLOR_VERTS   0x0000400
 
#define GW_SHADE_CVERTS   0x0000800
 
#define GW_PICK   0x0001000
 
#define GW_BOX_MODE   0x0002000
 
#define GW_ALL_EDGES   0x0004000
 
#define GW_VERT_TICKS   0x0008000
 
#define GW_SHADE_SEL_FACES   0x0010000
 
#define GW_TRANSPARENCY   0x0020000
 
#define GW_TRANSPARENT_PASS   0x0040000
 
#define GW_EMISSIVE_VERTS   0x0080000
 
#define GW_ALL_OPAQUE   0x0100000
 
#define GW_EDGES_ONLY   0x0200000
 
#define GW_CONSTANT   0x0400000
 
#define GW_HIDDENLINE   0x0800000
 Similar to GW_CONSTANT but the shade color will be the color of the background. More...
 
#define GW_BLENDING   0x1000000
 
#define GW_DEPTHWRITE_DISABLE   0x2000000
 Disables writing into the depth buffer. More...
 

Macro Definition Documentation

#define GW_NO_ATTS   0x0000000
#define GW_WIREFRAME   0x0000001
#define GW_ILLUM   0x0000002
#define GW_FLAT   0x0000004
#define GW_SPECULAR   0x0000008
#define GW_TEXTURE   0x0000010
#define GW_Z_BUFFER   0x0000020
#define GW_PERSP_CORRECT   0x0000040
#define GW_POLY_EDGES   0x0000080
#define GW_BACKCULL   0x0000100
#define GW_TWO_SIDED   0x0000200
#define GW_COLOR_VERTS   0x0000400
#define GW_SHADE_CVERTS   0x0000800
#define GW_PICK   0x0001000
#define GW_BOX_MODE   0x0002000
#define GW_ALL_EDGES   0x0004000
#define GW_VERT_TICKS   0x0008000
#define GW_SHADE_SEL_FACES   0x0010000
#define GW_TRANSPARENCY   0x0020000
#define GW_TRANSPARENT_PASS   0x0040000
#define GW_EMISSIVE_VERTS   0x0080000
#define GW_ALL_OPAQUE   0x0100000
#define GW_EDGES_ONLY   0x0200000
#define GW_CONSTANT   0x0400000
#define GW_HIDDENLINE   0x0800000

Similar to GW_CONSTANT but the shade color will be the color of the background.

#define GW_BLENDING   0x1000000
#define GW_DEPTHWRITE_DISABLE   0x2000000

Disables writing into the depth buffer.