maxscript/foundation/structs.h File Reference
3DXI Property Containers,
Class Descriptors,
Implementing Advanced Material and Texture Map Plug-ins with Nitrous,
3DXI Materials and Textures,
Lesson 2: The Scene Graph and Nodes,
Building Action Tables,
Lesson 3: the reference system,
Enumerating and Identifying Sub-Animatables,
Lesson 6: Parameter Blocks,
Manual Parameter Translation,
Super-holds,
Guidelines for Handling Character Strings,
Parsers and Shader Effect Files,
Handling Requests for Interfaces,
Manifests,
Publishing Mixin Interface on Arbitrary Classes,
Creating Primitive NURBS Objects,
MAXScript Functions,
Local Variables in MAXScript Exposed Functions,
MAXScript Global Variables.
Value * name
Definition: structs.h:25
#define _M(x)
Used to wrap string literals.
Definition: strbasic.h:122
virtual const MCHAR * to_string()
Definition: value.h:171