The items in this menu let you set the contents of this specific panel as well as the overall layout and panel contents.
Lets you change to a perspective view or create a new perspective view.
Lets you change to an orthographic view or create a new orthographic view.
Creates a new back camera.
Creates a new right camera.
Creates a new left camera.
Creates a new bottom camera.
Opens the Outliner, where you can view objects and their attributes hierarchically.
Opens the Graph Editor where you can edit visual representations of keys and animation curves (keysets).
Opens the Dope Sheet overview, where you can edit event and sound synchronization and timing.
Opens the Hypershade, which you can use to create and edit rendering nodes, and to view and edit rendering (or shading) networks.
Opens the Samples Visor, which you can use to show images of shading nodes you can create, those already in your scene, and those in online libraries, in a visual outline form. See Samples Visor.
Opens the UV Texture Editor, which you use to map textures to a polygonal model.
Opens the Texture Baking View window, where you can test render single frames and interactively tune rendering attributes.
Lets you create character deformations. For more information, see Blend Shape deformer.
Opens the Relationship Editor, which you can use to group and manipulate objects as sets and assign shading groups to geometry.
Opens the Script Editor Panel, where you can view and enter MEL commands.
Opens the Hypergraph, which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.
You can open multiple Hypergraph at the same time. Each opened Hypergraph is assigned a default name and number, for example, Hypergraph 1. This option appears only if you have opened one or more Hypergraphs.
Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene.
Opens the Hypergraph showing the most recent input and output connections in your scene.
Lets you specify how different camera views are arranged spatially in the Maya window.
Lets you select a panel layout.
Moves the current camera view into a separate window. The current view is replaced with the next view in the Panels list (to see this list, select Panels > Panel Editor).
Copies the current camera view into a separate window.
Opens the Panel editor window, where you can create new panels, re-label existing panels, rename layouts, and change layout configurations.