To shrinkwrap along the normals
- In your scene, select a wrapper object, then -select the target object.
- Select Create Deformers > Shrinkwrap > .
- In the Create Shrinkwrap Options window that appears, select Vertex Normals from the Projection drop-down list.
- (Optional) Set other creation options. See Create Deformers > Shrinkwrap.
- Click Create.
A
shrinkwrap node is created and the wrapper shrinkwraps along the normals.