Mesh > Combine

Combines the selected meshes into a single polygon mesh. Many polygon editing operations can only be performed between two separate mesh shells once they have been combined into the same mesh.
Note: Use Mesh > Combine with the Construction History turned off so you can clear the history of multiple skinned items into a single cleanly-skinned mesh. (You can still use Mesh > Combine with Construction History turned on.)

Mesh > Combine >

Merge UV Sets
Choose an option to set how your UV Sets should behave upon merging.
No Merge
Each UV set on each mesh becomes a new UV set in the output.
Merge by Name
Merges UV sets with the same name.
Merge by UV Links
Merges UV sets so that UV linking on the input meshes continues to work.
Combine Skinning

Binds skins, using the previous weights.

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