Start pane

The Start pane has buttons that can guide you through your character setup workflows. The buttons in the Create and Define sections open a new tab in the Character Controls. Each tab contains a HumanIK tool that is used during the character setup process. The buttons in the Import section open the Samples Visor.

As you setup your character, different tabs appear in the Character Controls. Once a tab is displayed, it remains in the window and you may access it at any time. Toggling between tabs does not affect the current character state. Some of the buttons in the Start pane also appear as menu items in the Character Controls menu button. These options can be used in combination with one another.

You can return to this pane at any time during the setup process by selecting None from the Character menu.

Create

Skeleton
Creates a skeleton with a valid skeleton definition in your scene and opens the Skeleton and Definition tabs in the Character Controls window. This operation sets the Source state to None.
Note: The Skeleton tab is only available if you create a skeleton in Maya, using the Character Controls.

See Skeleton tab and Create and define a HumanIK skeleton.

Control Rig
Opens the Create Control Rig dialog box. Select the Create button to create a HumanIK skeleton and valid skeleton definition. Select Define if you have an existing skeleton that needs to be defined.
Tip: After you have a skeleton with a valid definition, select Control Rig from the Source menu to create a Control rig.

See Controls tab and Create a Control Rig.

Define

Skeleton
Opens the Definition tab in the Character Controls window. Select this option if you want to create a definition for an existing skeleton.

See Definition tab and Define an existing skeleton for HumanIK.

Import

HumanIK Example
Opens the Samples Visor to the HumanIK Examples tab.
Mocap Example
Opens the Samples Visor to the Mocap Examples tab.

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