Smooth by moving vertices

Maya averages the values of the vertices to produce a smoother surface without modifying the topology. Average Vertices is useful when you want to maintain the existing polygon count in a mesh.

To smooth by moving vertices

  1. Select the mesh or just the vertices you want to smooth.
  2. Select Mesh > Average Vertices.
    Note:

    You can apply this action repeatedly to smooth more and more (use the ‘g’ hotkey to repeat the last action), or you can choose Mesh > Average Vertices > and set a specific Smoothing amount.

Tip: The Mesh > Average vertices command is similar to the smooth feature in Autodesk 3ds Max, which works by averaging existing components.

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