Mesh > Smooth
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- Allows you to increase detail only in areas of the mesh that need it
- Uses the OpenSubdiv Catmull-Clark subdivision method by default.
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- Adds divisions to the mesh, increasing the polygon count
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Smooth Mesh Preview
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- Can’t be smoothed linearly
- Complicated mirror setup
- Cannot collide with particles
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- In most cases you will want to use a smooth mesh preview
- When you want to see the effects of a smooth operation
- When you want to make changes to a smooth mesh by modifying its less complicated un-smoothed counterpart
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Subdivision Surface |
- Allows you to increase detail only in areas of the mesh that need it
- Allows you to affect the mesh in different levels of detail
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- Slowest performance
- No external pipeline support (without first converting to polygons)
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- When modeling objects that are not going to be rigged
- When modeling with the intention of converting to NURBS
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