Smoothing polygons

You can smooth a mesh in Maya using any of the following methods:

Smoothing method Advantages Disadvantages When to use?

Mesh > Smooth

  • Allows you to increase detail only in areas of the mesh that need it
  • Uses the OpenSubdiv Catmull-Clark subdivision method by default.
  • Adds divisions to the mesh, increasing the polygon count
 

Smooth Mesh Preview

  • Can’t be smoothed linearly
  • Complicated mirror setup
  • Cannot collide with particles
  • In most cases you will want to use a smooth mesh preview
  • When you want to see the effects of a smooth operation
  • When you want to make changes to a smooth mesh by modifying its less complicated un-smoothed counterpart
Subdivision Surface
  • Allows you to increase detail only in areas of the mesh that need it
  • Allows you to affect the mesh in different levels of detail
  • Slowest performance
  • No external pipeline support (without first converting to polygons)
  • When modeling objects that are not going to be rigged
  • When modeling with the intention of converting to NURBS