In the UV Texture Editor, select the components you want to include in your new UV shell.
Note: You can select any component type (vertices, edges, faces, or UVs) and your selection can contain multiple groups of components. For example, you can marquee select a group of UVs on one part of your UV shell and then -select another group of UVs on a different part of your UV shell.
Do one of the following in the UV Texture Editor:
Select Polygons > Create UV Shell.
+ -click and select Create UV Shell.
Maya makes a cut along the perimeter of your selection, creating a new shell, and the UV Texture Editor automatically enters shell component mode.