You can paint textures with the 3D Paint Tool using Artisan brushes.
Artisan brushes use grayscale images to define the brush profile (or shape). You can select from 40 predefined brush shapes, or you can create your own shapes using any image format supported by Maya. You can paint, erase and clone textures using Artisan brushes.
To paint on a 3D object
Polygonal surfaces must have non-overlapping UVs that fit within 0 to 1 in the texture space. In general, Automatic Mapping produces UVs that can be used for painting. For details, see Polygon modeling overview .
Warning: Some surfaces have no file texture assigned to the current attribute.
Also, the brush outline displays an X () across it when you move the brush over the surface to indicate that you are unable to paint on the selected attribute texture.
Be sure to assign a new shader before painting your object, otherwise you will modify the default shader. If this happens, the painted texture will be assigned to any new objects you create in your scene.
To assign different-sized textures to different surfaces, select each surface or group of surfaces separately and assign textures to them. Once the textures have been assigned, you can select any combination of surfaces to paint on.
If you are painting Single Channel (grayscale) attributes such as bump, or diffuse, the color you paint is automatically converted to grayscale.
The brush operation you select defines whether you are going to apply paint to the texture, or whether you are going to erase, clone, smear, or blur paint already applied to the surface.
You can apply paint to the texture using Artisan Paint brushes. To erase or clone you use Artisan brushes.
To select an Artisan brush to Paint, Erase, or Clone
Maya automatically selects the brush profile selected when you last used the Artisan Paint brush. (If the last profile was a custom brush, the operation remembers only that it was a custom brush, not which custom brush. If the custom brush was changed for either the Erase or Clone operations, it changes for the Paint operation and for any other operation with the custom brush profile selected.)
Use the Rotate To Stroke option to change the orientation of brush profiles that are not uniformly round. This option is not available for the Clone operation.
You can erase the strokes you paint by painting over them with the Erase brush. When you erase, you remove the color from the painted pixels, revealing the last saved texture.
To set the background texture to erase to, turn off Update on Stroke and click Save Textures. Flooding with the operation set to Erase restores the texture to its last saved version. You cannot erase when Update on Stroke is turned on, since the texture is constantly saved.
You can clone an area of the texture (duplicate it) and then paint that sample elsewhere on the texture or on other textures. There are two cloning approaches: dynamic and static.
With dynamic cloning, the clone source moves as you paint. In the following DynamicClone example, a small area of the top eye was set as the clone source. Painting below the eye gradually reproduced the top eye. In the StaticClone example, the pupil was cloned and stamped.
To clone an area of the texture and paint with it
The brush outline displays an X across it when you move the brush over the surface to indicate that you are unable to paint on the selected attribute texture until you set a clone source.
Maya automatically selects the brush profile selected when you last used the Clone operation. However if the last profile was a custom brush, the operation remembers only that it was a custom brush, not which custom brush. Changing the custom brush for one operation changes it for any other operation with the custom brush profile selected.
By default, the Clone Brush Mode is set to Dynamic. With dynamic cloning, the cloned area changes as you paint, moving alongside your stroke and maintaining a constant distance from the stroke path. This is an effective way to copy areas from existing textures.
Select Static to keep the clone source stationary.
If you paint over the clone source during a stroke, the original paint sample is used for the rest of the stroke, but the next stroke uses the updated clone source paint sample.
Using the Set Erase Image button you can set the current paint layer as what to erase back to.
Example of using Set Erase Image
You can reset brushes to their default profiles and settings by clicking Reset Brushes. The default brushes will now be used the next time you select these operations.
You can undo as many strokes as defined in the Undo category of the Preferences window (Window > Settings/Preferences > Preferences).