List of plug-ins included with Maya LT

cgfxShader.mll

Lets you create hardware shaders. See CgFX shaders.

CloudImportExport.mll

Enables the File > Cloud Import/Export menu item, which gives you access to files stored on web storage solutions including A360, 123D, and Dropbox. See Import and export files on the cloud.

dx11Shader.mll

Lets you display your own HLSL shaders in Maya. When you run Viewport 2.0 in DirectX 11 mode, this plug-in lets you create a DirectX 11 Shader and then load your custom HLSL shader file. See Using DirectX 11 with Viewport 2.0.

fbxmaya.mll

Allows Maya to recognize the FBX (.fbx) file extension. For more information, see FBX file translator.

gameFbxExporter.mll

Enables the Game Exporter tool, which is available from the File menu and provides a simplified interface for exporting animation clips or static meshes in FBX format.

GamePipeline.mll

Lets you enable and disable File menu options for importing and exporting work to a Unity project or an Unreal project. See Export a scene to Unity and Export a scene to Unreal Engine 4.

matrixNodes.mll

Enables matrix utility nodes that convert and operate on transformation matrices. For example, use matrix utility nodes to calculate the inverse of a matrix or to separate matrix into translate, rotate, scale, and shear components. See Utility nodes.

mayaCharacterization.mll

Enables the functionality of the Definition tab in the Character Controls. See Definition tab overview.

mayaHIK.mll

Enables the core functionality of HumanIK in the Character Controls. See Character Controls.

modelingToolkit.mll

Lets you access the Modeling Toolkit window. This toolset provides additional features for polygonal modeling. See Modeling Toolkit.

objExport.mll

Allows Maya to export scenes to the Object (.obj) file extension.

OneClick.mll

Lets you send objects to Mudbox. See Send objects to Mudbox.

OpenEXRLoader.mll

Enables file compatibility with OpenEXR. For more information, see Display a high dynamic range image.

quatNodes.mll

Enables quaternion utility nodes. For example, use quaternion add, conjugate, invert, and normalize nodes to manipulate and operate on quaternions. Conversion nodes are also provided to change quaternions to alternate rotation representations, such as Euler angles. See Animated rotation in Maya.

shaderFXPlugin.mll

ShaderFX is a real-time shader editor that lets you create advanced viewport shaders by connecting different shading nodes. See About ShaderFX.

Substance.mll

Provides textures you can use to add a variety of effects to your scene. For example, add lawn, gravel, wood or metal textures. See Substance textures for a list of available textures and their respective swatches.

Turtle.mll
Turtle is a sophisticated baking plug-in used for lighting and content creation in game development. Using Turtle, you can:
  • Create stunning global illumination for game levels
  • Bake illumination into texture maps, vertex maps, or point clouds.
  • Bake occlusion and normal maps from detailed models to low-polygon models.

See Bake textures with Turtle.

Unfold3D.mll

Enables Unfold3D, which is a faster, more reliable alternative to the legacy unfold algorithm. See Unfold a UV mesh .