Panels menu

The items in this menu let you set the contents of this specific panel as well as the overall layout and panel contents.

Perspective

Lets you change to a perspective view or create a new perspective view.

Orthographic

Lets you change to an orthographic view or create a new orthographic view.

front
Makes the front view active.
side
Makes the side view active.
top
Makes the top view active.
New
Lets you create a new orthographic camera, even if one already exists.
Front
Creates a new front camera.
Back

Creates a new back camera.

Right

Creates a new right camera.

Left

Creates a new left camera.

Top
Creates a new top camera.
Bottom

Creates a new bottom camera.

Look Through Selected
See Panels > Look Through Selected.
Panel
Displays a menu containing the following:
Outliner

Opens the Outliner, where you can view objects and their attributes hierarchically.

Graph Editor

Opens the Graph Editor where you can edit visual representations of keys and animation curves (keysets).

Dope Sheet

Opens the Dope Sheet overview, where you can edit event and sound synchronization and timing.

Hypershade

Opens the Hypershade, which you can use to create and edit rendering nodes, and to view and edit rendering (or shading) networks.

Samples Visor

Opens the Samples Visor, which you can use to show images of shading nodes you can create, those already in your scene, and those in online libraries, in a visual outline form. See Samples Visor.

Node Editor
Opens the Node Editor, which lets you view, modify and create new node connections.
UV Texture Editor

Opens the UV Texture Editor, which you use to map textures to a polygonal model.

Texture Baking View

Opens the Texture Baking View window, where you can test render single frames and interactively tune rendering attributes.

Blend Shape

Lets you create character deformations. For more information, see Blend Shape deformer.

Relationship Editor

Opens the Relationship Editor, which you can use to group and manipulate objects as sets and assign shading groups to geometry.

Script Editor

Opens the Script Editor Panel, where you can view and enter MEL commands.

Hypergraph Panel
Options:
Hypergraph Hierarchy

Opens the Hypergraph, which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.

Hypergraph #

You can open multiple Hypergraph at the same time. Each opened Hypergraph is assigned a default name and number, for example, Hypergraph 1. This option appears only if you have opened one or more Hypergraphs.

New Scene Hierarchy

Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene.

New Input and Output Connections

Opens the Hypergraph showing the most recent input and output connections in your scene.

Layouts

Lets you specify how different camera views are arranged spatially in the Maya window.

Saved Layouts

Lets you select a panel layout.

Tear Off

Moves the current camera view into a separate window. The current view is replaced with the next view in the Panels list (to see this list, select Panels > Panel Editor).

Tear Off Copy

Copies the current camera view into a separate window.

Panel Editor

Opens the Panel editor window, where you can create new panels, re-label existing panels, rename layouts, and change layout configurations.

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