Edit a mesh with topological symmetry

Unlike the other symmetry modes (World and Object), which rely on 3D space to determine points of symmetry, topological symmetry uses the model's topology to find symmetrical components.

To edit a mesh with topological symmetry

  1. Ensure that your model is topologically symmetrical and non-manifold. (A model is topologically symmetrical when there are an equal number of faces on each half.)
  2. Select an edge on the seam of the model.
    Important: Select a seam edge that is not included in your edits. Modifying any of the seam edges disables symmetry.
  3. Enable topological symmetry. See Enable symmetry.
  4. Make a selection on one side of the mesh and make your edits.

    Your changes are also applied to the opposite side of the mesh.

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