Transform objects and components
Topics in this section
Use manipulators
Lock a manipulator to the current selection
Move, rotate, or scale objects and components
Move, rotate or scale components proportionally
Use the Universal Manipulator
Move components with Tweak mode
Transform components with symmetry
Change the pivot point
Flip objects
Transform along different axes
Preserve textures during transformation
Set transformation values to zero
Show a custom manipulator for the selected node
Parent topic:
Transforming objects