
A metallic car paint material has extra small particles made of metal, or flakes, on top of its lacquer layer. These particles increase the brightness within the angle of incidence, causing a light textured look. The color and size of the flakes is customizable.
This attribute defines the basic color, the main characteristic of the material. Use the slider to change the brightness. Click the color field on the right to open the color chooser.
Describes the metallic flake’s behavior, which is embedded in metallic paints. They have a strong specular light reflection and are layered on top of the base-shading color.
Defines the color of the metallic particles on top of the lacquer layer.
Defines the amount of diffuse reflection and its complement specular reflection. The higher the roughness value, the more diffuse reflections are rendered.
Sets the flake’s size.
Sets the flake's contrast value of each flakes normal direction.
The clearcoat is a transparent, reflective paint layer on the base paint layer.
Sets the clearcoat color.
Sets the clearcoat reflective intensity.
The Fresnel Term describes the intensity of a reflection based on the viewing angle. Its intensity at normal incidence is set by the material’s reflectivity.
Off: Turns off the clear coat.
Fast: Uses a fast but less accurate approximation to the Fresnel Term.
Accurate: Uses a physically accurate evaluation of the Fresnel Term.
Activates a noisy bump structure in the shader.
Orange Peel Frequency: Sets the bump structure’s noise frequency.
Orange Peel Intensity: Sets the bump structure’s intensity.
For further information on the Incandescence, Transparency, Subsurface Scattering, Displacement, and Raytracing settings, refer to the General Truelight Material Settings section.