疑似コードを理解し、いくつかの重要な点も処理しました。次に、リアクタ コールバック gp:command-ended 内の骨格コードを、次のコードに置き換えてください。
(defun gp:command-ended (reactor command-list / objReactor reactorToChange reactorData coordinateValues currentPoints newReactorData newPts tileList ) (cond ;; CONDITION 1 - POLYLINE ERASED (Erase command) ;; If one or more polyline borders are being erased (indicated ;; by the presence of *reactorsToRemove*), erase the tiles ;; within the border, then remove the reactor. (*reactorsToRemove* (foreach objReactor *reactorsToRemove* (gp:erase-tiles objReactor) ) (setq *reactorsToRemove* nil) ) ;; CONDITION 2 - LOST ASSOCIATIVITY (Move, Rotate, etc.) ;; If associativity has been lost (undo, move, etc.), then ;; erase the tiles within each border ;; ((and *lostassociativity* *reactorsToChange*) (foreach reactorToChange *reactorsToChange* (gp:erase-tiles reactorToChange) ) (setq *reactorsToChange* nil) ) ;; CONDITION 3 - GRIP_STRETCH ;; In this case, the associativity of the tiles to the path is ;; kept, but the path and the tiles will need to be ;; recalculated and redrawn. A GRIP_STRETCH can only be ;; performed on a single POLYLINE at a time. ((and (not *lostassociativity*) *polytochange* *reactorsToChange* (member "GRIP_STRETCH" command-list) ;; for a GRIP_STRETCH, there will be only one reactor in ;; the global *reactorsToChange*. (setq reactorData (vlr-data (setq reactorToChange (car *reactorsToChange*) ) ) ) ) ;; First, erase the tiles within the polyline border. (gp:erase-tiles reactorToChange) ;; Next, get the current coordinate values of the polyline ;; vertices. (setq coordinateValues (vlax-safearray->list (vlax-variant-value (vla-get-coordinates *polyToChange*) ) ) ) ;; If the outline is a lightweight polyline, you have ;; 2d points, so use utility function xyList->ListOfPoints ;; to convert the coordinate data into lists of ;; ((x y) (x y) ...) points. Otherwise, use the ;; xyzList->ListOfPoints function that deals ;; with 3d points, and converts the coordinate data into ;; lists of ((x y z) (x y z) ... ) points. (setq CurrentPoints (if (= (vla-get-ObjectName *polytochange*) "AcDbPolyline") (xyList->ListOfPoints coordinateValues) (xyzList->ListOfPoints coordinateValues) ) ) ;; Send this new information to RedefinePolyBorder -- this ;; will return the new Polyline Border (setq NewReactorData (gp:RedefinePolyBorder CurrentPoints reactorData) ) ;; Get all the border Points and ... (setq newpts (list (cdr (assoc 12 NewReactorData)) (cdr (assoc 13 NewReactorData)) (cdr (assoc 14 NewReactorData)) (cdr (assoc 15 NewReactorData)) ) ) ;; ...update the outline of the polyline with the new points ;; calculated above. If dealing with a lightweight polyline, ;; convert these points to 2D (since all the points in ;; newpts are 3D), otherwise leave them alone. (if (= (cdr (assoc 4 NewReactorData)) "LIGHT") (setq newpts (mapcar '(lambda (point) (3dPoint->2dPoint Point) ) newpts ) ) ) ;; Now update the polyline with the correct points. (vla-put-coordinates *polytochange* ;; For description of the list->variantArray see utils.lsp. (gp:list->variantArray (apply 'append newpts)) ) ;; Now use the current definition of the NewReactorData, ;; which is really the same as the garden path data ;; structure. The only exception is that the field (100) ;; containing the list of tiles is nil. This is OK since ;; gp:Calculate-and-Draw-Tiles does not require this field ;; to draw the tiles. In fact this function creates the tiles ;; and returns a list of drawn tiles. (setq tileList (gp:Calculate-and-Draw-Tiles ;; path data list without correct tile list NewReactorData ;; Object creation function ;; Within a reactor this *MUST* be ActiveX "ActiveX" ) ) ;; Now that you have received all the tiles drawn, rebuild ;; the data structure with the correct tileList value and ;; reset the data property in the reactor. ;; Update the tiles associated with the polyline border. (setq NewReactorData (subst (cons 100 tileList) (assoc 100 NewReactorData) NewReactorData ) ) ;; By now you have the new data associated with the polyline. ;; All there is left to do is associate it with the reactor ;; using vlr-data-set. (vlr-data-set (car *reactorsToChange*) NewReactorData) ;; Remove all references to the temporary ;; variables *polytochange* and *reactorsToChange*. (setq *polytochange* nil *reactorsToChange* nil ) ) ) ;; Delete any items in the *Safe-to-Delete* global if you can!!! (Gp:Safe-Delete (car command-list)) (princ) )