pymel.core.rendering.pointLight¶
- pointLight(*args, **kwargs)¶
The pointLight command is used to edit the parameters of existing pointLights, or to create new ones. The default behaviour is to create a new pointlight.
- Maya Bug Fix:
- name flag was ignored
Flags:
Long Name / Short Name Argument Types Properties decayRate / d int decay rate of the light (0-no decay, 1-slow, 2-realistic, 3-fast) discRadius / drs float radius of the disc around the light exclusive / exc bool This flag is obsolete. intensity / i float intensity of the light (expressed as a percentage) name / n unicode specify the name of the light position / pos float, float, float This flag is obsolete. rgb / rgb float, float, float color of the light (0-1) rotation / rot float, float, float This flag is obsolete. shadowColor / sc float, float, float the shadow color shadowDither / sd float dither the shadow shadowSamples / sh int number of shadow samples. softShadow / ss bool soft shadow useRayTraceShadows / rs bool ray trace shadows Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.pointLight
Example:
import pymel.core as pm pm.pointLight() # Result: nt.PointLight(u'pointLightShape1') #