渲染设置 Python API

渲染设置 Python API 作为 Maya 安装的一部分提供,您可在以下文件夹中找到相关文件:..\Python\Lib\site-packages\maya\app\renderSetup

若要使用渲染设置 API,您应先按如下所示导入渲染设置模块:

import maya.app.renderSetup.model.override as override
import maya.app.renderSetup.model.selector as selector
import maya.app.renderSetup.model.collection as collection
import maya.app.renderSetup.model.renderLayer as renderLayer
import maya.app.renderSetup.model.renderSetup as renderSetup

还应导入 maya.cmds (import maya.cmds),以便能够使用本地 Maya 命令。

以下示例脚本创建了一个层和两个集合。稍后,它使用表达式 mySphere* 将球体添加到第一个集合,然后使用表达式 myCube* 将立方体添加到第二个集合。

import maya.app.renderSetup.model.override as override
import maya.app.renderSetup.model.selector as selector
import maya.app.renderSetup.model.collection as collection
import maya.app.renderSetup.model.renderLayer as renderLayer
import maya.app.renderSetup.model.renderSetup as renderSetup
import maya.cmds as cmds

rs = renderSetup.instance()    

# Create and append the render layer
rl = rs.createRenderLayer("MyRenderSetupLayer")

# Create and append 2 collections
c1 = rl.createCollection("sphereCollection")
c2 = rl.createCollection("cubeCollection")

# Create a trivial scene with a cube, a sphere and a cylinder
cmds.polySphere(name='mySphere')
cmds.move(2, 'mySphere', y=True)
cmds.polyCube(name='myCube')
cmds.move(5, 'myCube', y=True)
cmds.polyCylinder(name='myCylinder')
cmds.move(10, 'myCylinder', y=True)

# Set up collection 1 to select all spheres using the pattern mySphere*, 
# and collection 2 to select all cubes using the pattern myCube*.
c1.getSelector().setPattern('mySphere*')
c2.getSelector().setPattern('myCube*')

# Set the render layer as visible. 
# Only the sphere and the cube are displayed as they are collection members.
rs.switchToLayer(rl)