#include "mi_shader_if.h"Go to the source code of this file.
Classes | |
| class | mi::shader_v3::Framebuffer |
| Framebuffer class. More... | |
| class | mi::shader_v3::Access_fb |
| Smart pointer to access Framebuffer class, no editing. More... | |
| class | mi::shader_v3::Edit_fb |
| Smart pointer to access Framebuffer class for editing. More... | |
| class | mi::shader_v3::Merge_pass |
| Access for pass rendering. More... | |
Namespaces | |
| namespace | mi |
Top level namespace of mental ray. | |
| namespace | mi::shader_v3 |
Namespace containing mental ray C++ shader interface extensions. | |
mental ray C++ shader interface extensions.
This file provides interfaces that allow interaction with frame buffers.
shader_framebuffer.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.
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