To view a max.log file in Microsoft Excel:
You have to choose All Files (*.*).
Excel opens a Text Import Wizard.
Excel displays the log file in spreadsheet format.
This checkbox is linked to the Convert file paths to UNC switch on the Asset Tracking dialog Paths menu. Toggling either one toggles both.
There is a matching "Do not display this message" checkbox in the alert itself, and you can also turn off the alert from there.
Auto Backup saves your work periodically. In the event of a power failure, if you have not saved your work, you can load an auto backup (autoback) file and continue working with little lost work.
Auto Backup creates auto backup files based on a time interval. The name of an auto backup file is autobackupNN.max, where autobackup is the main part of the name (autobackup is the default), and NN is an integer from 1 to 99.
For example, if you've set Auto Backup to create three auto backup files at one-minute intervals, Auto Backup will create autobackup1.max, and then a minute later autobackup2.max, and then autobackup3.max. At the fourth minute, the system overwrites autobackup1.max, and so on.
The default folder for auto backup files is:
C:/users/<username>/my documents/3dsmax/autoback/
However, if you have set a project folder, the /autoback folder is in that project.
While 3ds Max is saving the auto backup file, the prompt line displays this information:
If you don't want to take the time to save the auto backup file, you can press the Esc key to stop the auto backup. (The "Autosave in progress" message is usually brief: It lingers on the screen only when saving very large files, and these are the occasions where you might want to stop the auto backup in order to continue working.)
The following controls affect the max.log file.
The type of errors covered by these four categories include maps that can't be found, missing UV coordinates, missing output directories, full disks, missing DLLs, disks to which you don't have access, invalid meshes, and obsolete MAX files.
The max.log file is saved in this location:
As of 3ds Max 2015, the log file includes column headings, and entries include the process and thread IDs of the 3dsmax.exe process that added them. (All 3dsmax.exe processes running at the same time write to the same max.log file.)
These settings control how strings are converted when opening a scene file created with a version of 3ds Max that uses a different language. For instance, when going from Chinese to English.
When Override ... is off, the following radio buttons are enabled and allow you to choose how 3ds Max handles the string conversion. Use these options only with scene files originating in 3ds Max 2011 SP or later (earlier files don't contain Language ID or code page data).
project1.zip c:proj0?.max -o
When this option is on, objects are placed on layers that have the same name and the same hierarchy of parent layers as in the source scene. When off, objects are placed on layers of the same name, but the names of parent layers are disregarded. Default=on.
When this checkbox is on and a layer name matches but its parents do not, 3ds Max creates a new, parentless layer that has the same name followed by a sequence number.
For example, suppose the source file has this arrangement:
Layer: Men Layer: Soldiers Soldier character objects
... and the local file has this arrangement:
Layer: Women Layer: Soldiers Soldier character objects
With Match Layers By Name And Parent off, the Merged or XRef'd characters are placed on the Women Soldiers layer. With Match Layers By Name And Parent on, the Merged or XRef'd characters are placed on a new layer, with no parent, named Soldiers.001.