
To see the full path of the source file, move the cursor over the name of an XRef record. The full path is displayed in a tooltip.
If a source file itself contains external references, a plus/minus icon appears to the left of its name. Click the icon to expand or collapse the display of nested XRef entries. Nested XRef records that are missing and unresolved are displayed in gray.
Right-clicking the XRef Record list displays a pop-up menu that has additional options for managing the list and its records.
If you create an XRef record when Include All is turned off, only those entities selected for that XRef record (in the XRef Merge dialog) will be a part of the record: any new objects created in the source file will not be part of the record. If Include All is turned on when you create a record, any new objects created in the source file will be included in the XRef record when you reopen or Update the master file. If Include All is turned on before a record is updated (after the first XRef), all new objects will be included in the XRef, but turning if off later will not remove them from the record.
If the source scene includes nested external references, using Include All can cause some confusion if you are not careful about your tree of scenes. Consider the following arrangement:
master.max (Include All) --> a.max (Include All) --> b.max
If you later open b.max, create objects, and save it, then open master.max without first opening and saving a.max, you won't see the new objects created in b.max. The scene master.max is simply reading a.max, and since a.max hasn't changed, the new objects aren't present.
Match Layers by Name and Parent When this checkbox is on and a layer name matches but its parents do not, 3ds Max creates a new, parentless layer that has the same name followed by a sequence number.
For example, suppose the source file has this arrangement:
Layer: Men
Layer: Soldiers
Soldier character objects
... and the local file has this arrangement:
Layer: Women
Layer: Soldiers
Soldier character objects
With Match Layers By Name And Parent off, the XRef'd characters are placed on the Women
Soldiers layer. With Match Layers By Name And Parent on, the XRef'd characters are placed on a new layer, with no parent, named Soldiers.001.
Preset drop-down list You must choose this option before you add the XRef record (source) file.
Recommended when you are adding only geometry content; for example, from a library of geometric models.
Recommended for shading and lighting workflows.
Recommended for animation workflows.
Recommended for shading and lighting workflows.
Tracks drop-down list You must choose this option before you add the XRef record (source) file.
Local All keyable tracks are set to local so that you can animate objects in your master scene and the animation will be stored locally. When you use Local, the master scene can inherit transform information from the source file if you use Freeze Transform with the source object. This can be especially useful when you are adjusting a rig.
Keys that you set locally remain active.
You must choose the Modifiers option before you add the XRef record (source) file.
Although the Merge Transforms, Merge Materials, Merge Manipulators, and Modifiers settings are disabled after you add a record, when you highlight the record in the XRef Record list, the toggles and list field show the settings used when the record was created.
To use Merge Materials, you must turn on this option before you add the XRef record (source) file.
When Merge Materials is on and there are name conflicts between materials in the target scene and materials in the XRef source scene (or between materials in two XRef records), 3ds Max displays a Duplicate Name dialog so you can resolve the conflicts.
To use Merge Manipulators, you must turn on this option before you add the XRef record (source) file.