If 3ds Max encounters an unexpected crash, it attempts to recover and save the file currently in memory.
Crash recovery is fairly reliable, but it does not always work: The recovered scene might have been damaged during the crash. The recovered file is stored in the configured Auto Backup path. It is saved as "<filename>_recover.max" in this path. It is also placed in the INI file as the most recently used file on the Application menu. This makes it easy to return to the file, if you choose to do so.
The crash recovery system identifies when something in an object's modifier stack is corrupt. In these cases, the corrupt object is replaced with a red dummy object to maintain the object's position and any linked object hierarchy.