The Default Scanline renderer is also the default renderer for ActiveShade.
For the Scanline renderer, there are two ActiveShade options:
Both the viewport and floating versions of the ActiveShade window have the controls that are a subset of the Rendered Frame Window controls. In an ActiveShade viewport, the toolbar is off by default. In a floating ActiveShade window, the toolbar is always visible.
In an active ActiveShade viewport, you can toggle toolbar display by pressing spacebar. (This is a main user interface shortcut, so the Keyboard Shortcut Override Toggle can be either on or off.)
Only one ActiveShade window can be active at a time. If you choose one of the ActiveShade commands while an ActiveShade window is already active, you get an alert that asks whether you want to close the previous one. If the previous ActiveShade window was docked in a viewport, the viewport reverts to the view it previously showed.
If you select an object before you invoke ActiveShade, ActiveShade is done only for that object. This can greatly increase the speed of ActiveShade.
Similarly, once the ActiveShade window is open, the initialize and update steps (whether automatic or manual) are done only for the selected object.
In a "docked" ActiveShade viewport, you can select objects by right-clicking, turning on Select Object in the Tools (lower-right) quadrant of the quad menu, then clicking the object you want to select. In an ActiveShade viewport, only one object at a time can be selected.
For the sake of interactivity, the ActiveShade window is limited in what it can update interactively. An ActiveShade rendering is typically less precise than a final production rendering.
If you see this happening, right-click the ActiveShade window and choose Tools Initialize from the quad menu (lower-right quadrant).