Assigns UV coordinates.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=on.
Caps the bottom of the extruded shape.
Caps the top of the extruded shape.
This option requires more processor calculation and can be time-consuming in complex geometry.
The distance that sides should be kept apart to prevent intersections.