Render presets allow you to define the settings that should be used when rendering 3D objects on screen or during the output of a layout.
This example sets a render preset current
' Sets the Draft render preset current - RapidRT example <CommandMethod("RRTRenderPresetsSetCurrent")> _ Public Shared Sub RRTRenderPresetsSetCurrent() Dim itemDesc As ComponentModel.ICustomTypeDescriptor = Nothing For Each itemDesc In Application.UIBindings.Collections.RenderPresets Dim presetName As String = itemDesc.GetProperties.Find("Name", False).GetValue(itemDesc) If presetName.ToUpper() = "DRAFT" Then Application.UIBindings.Collections.RenderPresets.CurrentItem = itemDesc Exit For End If Next End Sub
// Sets the Draft render preset current - RapidRT example [CommandMethod("RRTRenderPresetsSetCurrent")] public void RRTRenderPresetsSetCurrent() { foreach (System.ComponentModel.ICustomTypeDescriptor itemDesc in Application.UIBindings.Collections.RenderPresets) { String presetName = itemDesc.GetProperties().Find("Name", false).GetValue(itemDesc) as String; if (presetName.ToUpper() == "LOW") { Application.UIBindings.Collections.RenderPresets.CurrentItem = itemDesc; } } }
This example sets a render preset current
' Sets the Draft render preset current - MentalRay example <CommandMethod("MRRenderPresetsSetCurrent")> _ Public Shared Sub MRRenderPresetsSetCurrent() Application.UIBindings.RenderEngineMR.CurrentRenderPresetName = "Draft" End Sub
// Sets the Draft render preset current - MentalRay example [CommandMethod("MRRenderPresetsSetCurrent")] public void MRRenderPresetsSetCurrent() { Application.UIBindings.RenderEngineMR.CurrentRenderPresetName = "Draft"; }
There are two types of render presets: standard and custom. The standard render presets (Low, Medium, High, Coffee-Break Quality, Lunch Quality, and Overnight Quality) cannot be modified as they are defined with the application. All render presets are stored in the “ACAD_RENDER_RAPIDRT_SETTINGS” named dictionary as RapidRTRenderSettings objects.
A second named dictionary, “ACAD_RENDER_PLOT_SETTINGS”, is used to store a copy of a render preset so it can be assigned to a Viewport or PlotSettings object.
This example lists the render presets that are stored in the current drawing.
' Standard .NET namespaces Imports System Imports System.Runtime.InteropServices ' Main AutoCAD namespaces Imports Autodesk.AutoCAD.Runtime Imports Autodesk.AutoCAD.ApplicationServices Imports Autodesk.AutoCAD.DatabaseServices Imports Autodesk.AutoCAD.Geometry Imports Autodesk.AutoCAD.PlottingServices Imports Autodesk.AutoCAD.Windows Imports Autodesk.AutoCAD.GraphicsInterface ' Lists the available render presets - RapidRT example <CommandMethod("RRTRenderPresetsList")> _ Public Shared Sub RRTRenderPresetsList() ' Get the current document and database, and start a transaction Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurDb As Database = acDoc.Database Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() Dim namedObjs As DBDictionary = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) Try ' Step through and list each of the render presets Dim renderSetting As RapidRTRenderSettings = Nothing If namedObjs.Contains("ACAD_RENDER_RAPIDRT_SETTINGS") = True Then Dim renderSettings As DBDictionary = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_RAPIDRT_SETTINGS"), OpenMode.ForRead) acDoc.Editor.WriteMessage(vbLf & "Render presets: ") For Each entry As DBDictionaryEntry In renderSettings renderSetting = acTrans.GetObject(entry.Value, OpenMode.ForRead) ' Output the names of the available render preset acDoc.Editor.WriteMessage(vbLf & " " & renderSetting.Name) Next Else acDoc.Editor.WriteMessage(vbLf & "No render presets available.") End If Catch es As Autodesk.AutoCAD.Runtime.Exception End Try ' Discard any changes acTrans.Abort() End Using End Sub
// Standard .NET namespaces using System; using System.Runtime.InteropServices; // Main AutoCAD namespaces using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.PlottingServices; using Autodesk.AutoCAD.Windows; using Autodesk.AutoCAD.GraphicsInterface; // Lists the available render presets - RapidRT example [CommandMethod("RRTRenderPresetsList")] public void RRTRenderPresetsList() { // Get the current document and database, and start a transaction Document acDoc = Application.DocumentManager.MdiActiveDocument; Database acCurDb = acDoc.Database; using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) { DBDictionary namedObjs = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) as DBDictionary; try { // Step through and list each of the render presets RapidRTRenderSettings renderSetting = null; if (namedObjs.Contains("ACAD_RENDER_RAPIDRT_SETTINGS") == true) { DBDictionary renderSettings = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_RAPIDRT_SETTINGS"), OpenMode.ForRead) as DBDictionary; acDoc.Editor.WriteMessage("\nRender presets: "); foreach (DBDictionaryEntry entry in renderSettings) { renderSetting = acTrans.GetObject(entry.Value, OpenMode.ForRead) as RapidRTRenderSettings; // Output the names of the available render preset acDoc.Editor.WriteMessage("\n " + renderSetting.Name); } } else { acDoc.Editor.WriteMessage("\nNo render presets available."); } } catch (Autodesk.AutoCAD.Runtime.Exception Ex) { Application.ShowAlertDialog("The following exception was caught:\n" + Ex.Message); } finally { // Discard any changes acTrans.Abort(); } } }
This example lists the render presets that are stored in the current drawing.
The standard render presets (Draft, Low, Medium, High, and Presentation) cannot be modified as they are defined with the application. Custom render presets are stored in the “ACAD_RENDER_SETTINGS” named dictionary as MentalRayRenderSettings objects.
' Standard .NET namespaces Imports System Imports System.Runtime.InteropServices ' Main AutoCAD namespaces Imports Autodesk.AutoCAD.Runtime Imports Autodesk.AutoCAD.ApplicationServices Imports Autodesk.AutoCAD.DatabaseServices Imports Autodesk.AutoCAD.Geometry Imports Autodesk.AutoCAD.PlottingServices Imports Autodesk.AutoCAD.Windows Imports Autodesk.AutoCAD.GraphicsInterface ' Lists the available render presets - MentalRay example <CommandMethod("MRRenderPresetsList")> _ Public Shared Sub MRRenderPresetsList() ' Get the current document and database, and start a transaction Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurDb As Database = acDoc.Database Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() Dim namedObjs As DBDictionary = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) Try acDoc.Editor.WriteMessage(vbLf & "Default render presets: ") ' List the default render presets acDoc.Editor.WriteMessage(vbLf & " Draft") acDoc.Editor.WriteMessage(vbLf & " Low") acDoc.Editor.WriteMessage(vbLf & " Medium") acDoc.Editor.WriteMessage(vbLf & " High") acDoc.Editor.WriteMessage(vbLf & " Presentation") ' Step through and list each of the custom render presets Dim renderSetting As MentalRayRenderSettings = Nothing If namedObjs.Contains("ACAD_RENDER_SETTINGS") = True Then Dim renderSettings As DBDictionary = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_SETTINGS"), OpenMode.ForRead) acDoc.Editor.WriteMessage(vbLf & "Custom render presets: ") For Each entry As DBDictionaryEntry In renderSettings renderSetting = acTrans.GetObject(entry.Value, OpenMode.ForRead) ' Output the names of the available render preset acDoc.Editor.WriteMessage(vbLf & " " & renderSetting.Name) Next Else acDoc.Editor.WriteMessage(vbLf & "No custom render presets available.") End If Catch es As Autodesk.AutoCAD.Runtime.Exception End Try ' Discard any changes acTrans.Abort() End Using End Sub
// Standard .NET namespaces using System; using System.Runtime.InteropServices; // Main AutoCAD namespaces using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.PlottingServices; using Autodesk.AutoCAD.Windows; using Autodesk.AutoCAD.GraphicsInterface; // Lists the available render presets - MentalRay example [CommandMethod("MRRenderPresetsList")] public void MRRenderPresetsList() { // Get the current document and database, and start a transaction Document acDoc = Application.DocumentManager.MdiActiveDocument; Database acCurDb = acDoc.Database; using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) { DBDictionary namedObjs = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) as DBDictionary; try { acDoc.Editor.WriteMessage("\nDefault render presets: "); // List the default render presets acDoc.Editor.WriteMessage("\n Draft"); acDoc.Editor.WriteMessage("\n Low"); acDoc.Editor.WriteMessage("\n Medium"); acDoc.Editor.WriteMessage("\n High"); acDoc.Editor.WriteMessage("\n Presentation"); // Step through and list each of the custom render presets MentalRayRenderSettings renderSetting = null; if (namedObjs.Contains("ACAD_RENDER_SETTINGS") == true) { DBDictionary renderSettings = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_SETTINGS"), OpenMode.ForRead) as DBDictionary; acDoc.Editor.WriteMessage("\nCustom render presets: "); // Set the new render preset MyPreset current foreach (DBDictionaryEntry entry in renderSettings) { renderSetting = acTrans.GetObject(entry.Value, OpenMode.ForRead) as MentalRayRenderSettings; // Output the names of the available render preset acDoc.Editor.WriteMessage("\n " + renderSetting.Name); } } else { acDoc.Editor.WriteMessage("\nNo custom render presets available."); } } catch (Autodesk.AutoCAD.Runtime.Exception Ex) { Application.ShowAlertDialog("The following exception was caught:\n" + Ex.Message); } finally { // Discard any changes acTrans.Abort(); } } }
This example creates or edits a render preset named MyPreset.
' Standard .NET namespaces Imports System Imports System.Runtime.InteropServices ' Main AutoCAD namespaces Imports Autodesk.AutoCAD.Runtime Imports Autodesk.AutoCAD.ApplicationServices Imports Autodesk.AutoCAD.DatabaseServices Imports Autodesk.AutoCAD.Geometry Imports Autodesk.AutoCAD.PlottingServices Imports Autodesk.AutoCAD.Windows Imports Autodesk.AutoCAD.GraphicsInterface ' Creates a new render preset - RapidRT example <CommandMethod("RRTRenderPresetsCreate")> _ Public Shared Sub RRTRenderPresetCreate() ' Get the current document and database, and start a transaction Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurDb As Database = acDoc.Database Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() Dim namedObjs As DBDictionary = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) Try ' Check to see if the Render Settings dictionary already exists or not Dim renderSettings As DBDictionary If namedObjs.Contains("ACAD_RENDER_RAPIDRT_SETTINGS") = True Then renderSettings = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_RAPIDRT_SETTINGS"), OpenMode.ForWrite) Else namedObjs.UpgradeOpen() renderSettings = New DBDictionary namedObjs.SetAt("ACAD_RENDER_RAPIDRT_SETTINGS", renderSettings) acTrans.AddNewlyCreatedDBObject(renderSettings, True) End If ' Create the new render preset, based on the settings of the Medium render preset If renderSettings.Contains("MyPreset") = False Then Dim renderSetting As New RapidRTRenderSettings renderSetting.Name = "MyPreset" renderSetting.Description = "Custom new render preset" ' Set renderer settings renderSetting.BackFacesEnabled = False renderSetting.MaterialsEnabled = False renderSetting.ShadowsEnabled = False renderSetting.TextureSampling = False ' Set Rendering duration renderSetting.RenderTarget = RapidRTRenderTarget.Level renderSetting.RenderLevel = 10 ' Set rendering accuracy renderSetting.LightingModel = RapidRTLightingMode.Simplified ' Material rendering settings renderSetting.FilterHeight = 5 renderSetting.FilterWidth = 5 renderSetting.FilterType = RapidRTFilterType.Mitchell renderSetting.DisplayIndex = 20 renderSettings.SetAt("MyPreset", renderSetting) acTrans.AddNewlyCreatedDBObject(renderSetting, True) End If Catch es As Autodesk.AutoCAD.Runtime.Exception MsgBox(es.Message) Finally acTrans.Commit() End Try End Using acDoc.Editor.Command("_-RENDERPRESETS", "_custom", "mypreset") End Sub
// Standard .NET namespaces using System; using System.Runtime.InteropServices; // Main AutoCAD namespaces using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.PlottingServices; using Autodesk.AutoCAD.Windows; using Autodesk.AutoCAD.GraphicsInterface; // Creates a new render preset - RapidRT example [CommandMethod("RRTRenderPresetsCreate")] public void RRTRenderPresetsCreate() { // Get the current document and database, and start a transaction Document acDoc = Application.DocumentManager.MdiActiveDocument; Database acCurDb = acDoc.Database; using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) { DBDictionary namedObjs = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) as DBDictionary; try { // Check to see if the Render Settings dictionary already exists or not DBDictionary renderSettings; if (namedObjs.Contains("ACAD_RENDER_RAPIDRT_SETTINGS") == true) { renderSettings = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_RAPIDRT_SETTINGS"), OpenMode.ForWrite) as DBDictionary; } else { namedObjs.UpgradeOpen(); renderSettings = new DBDictionary(); namedObjs.SetAt("ACAD_RENDER_RAPIDRT_SETTINGS", renderSettings); acTrans.AddNewlyCreatedDBObject(renderSettings, true); } // Create the new render preset, based on the settings of the Medium render preset if (renderSettings.Contains("MyPreset") == false) { RapidRTRenderSettings renderSetting = new RapidRTRenderSettings(); renderSetting.Name = "MyPreset"; renderSetting.Description = "Custom new render preset"; // Set renderer settings renderSetting.BackFacesEnabled = false; renderSetting.MaterialsEnabled = false; renderSetting.ShadowsEnabled = false; renderSetting.TextureSampling = false; // Set Rendering duration renderSetting.RenderTarget = RapidRTRenderTarget.Level; renderSetting.RenderLevel = 10; // Set rendering accuracy renderSetting.LightingModel = RapidRTLightingMode.Simplified; // Material rendering settings renderSetting.FilterHeight = 5; renderSetting.FilterWidth = 5; renderSetting.FilterType = RapidRTFilterType.Mitchell; renderSetting.DisplayIndex = 20; renderSettings.SetAt("MyPreset", renderSetting); acTrans.AddNewlyCreatedDBObject(renderSetting, true); } } catch (Autodesk.AutoCAD.Runtime.Exception Ex) { Application.ShowAlertDialog("The following exception was caught:\n" + Ex.Message); } finally { // Discard any changes acTrans.Commit(); } } // Set the new render preset MyPreset current acDoc.Editor.Command("_-RENDERPRESETS", "_custom", "mypreset"); }
This example creates or edits a render preset named MyPreset. A helper function named GetDefaultRenderPreset is defined and used to get the recreate the settings of one of the standard render presets.
' Standard .NET namespaces Imports System Imports System.Runtime.InteropServices ' Main AutoCAD namespaces Imports Autodesk.AutoCAD.Runtime Imports Autodesk.AutoCAD.ApplicationServices Imports Autodesk.AutoCAD.DatabaseServices Imports Autodesk.AutoCAD.Geometry Imports Autodesk.AutoCAD.PlottingServices Imports Autodesk.AutoCAD.Windows Imports Autodesk.AutoCAD.GraphicsInterface ' Creates a new render preset - MentalRay example <CommandMethod("MRRenderPresetsCreate")> _ Public Shared Sub MRRenderPresetCreate() ' Get the current document and database, and start a transaction Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument Dim acCurDb As Database = acDoc.Database Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction() Dim namedObjs As DBDictionary = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) Try ' Check to see if the Render Settings dictionary already exists or not Dim renderSettings As DBDictionary If namedObjs.Contains("ACAD_RENDER_SETTINGS") = True Then renderSettings = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_SETTINGS"), OpenMode.ForWrite) Else namedObjs.UpgradeOpen() renderSettings = New DBDictionary namedObjs.SetAt("ACAD_RENDER_SETTINGS", renderSettings) acTrans.AddNewlyCreatedDBObject(renderSettings, True) End If ' Create the new render preset, based on the settings of the Medium render preset If renderSettings.Contains("MyPreset") = False Then Dim renderSetting As MentalRayRenderSettings = GetDefaultRenderPreset("Medium") renderSetting.Name = "MyPreset" renderSetting.Description = "Custom new render preset" renderSettings.SetAt("MyPreset", renderSetting) acTrans.AddNewlyCreatedDBObject(renderSetting, True) End If ' Set the new render preset as current with the Render Engine Application.UIBindings.RenderEngineMR.CurrentRenderPresetName = "MyPreset" Catch es As Autodesk.AutoCAD.Runtime.Exception MsgBox(es.Message) Finally acTrans.Commit() End Try End Using End Sub Private Shared Sub GetDefaultRenderPreset( _ ByRef renderPreset As MentalRayRenderSettings, _ ByVal name As String) ' Set the values common to multiple default render presets renderPreset.BackFacesEnabled = False renderPreset.DiagnosticBackgroundEnabled = False renderPreset.DiagnosticBSPMode = _ DiagnosticBSPMode.Depth renderPreset.DiagnosticGridMode = _ New MentalRayRenderSettingsTraitsDiagnosticGridModeParameter( _ DiagnosticGridMode.Object, 10.0) renderPreset.DiagnosticMode = _ DiagnosticMode.Off renderPreset.DiagnosticPhotonMode = _ DiagnosticPhotonMode.Density renderPreset.DisplayIndex = 0 renderPreset.EnergyMultiplier = 1.0 renderPreset.ExportMIEnabled = False renderPreset.ExportMIFileName = "" renderPreset.FGRayCount = 100 ' FGSampleRadius cannot be set, it returns invalid input renderPreset.FGSampleRadiusState = _ New MentalRayRenderSettingsTraitsBoolParameter( _ False, False, False) renderPreset.FinalGatheringEnabled = False renderPreset.FinalGatheringMode = _ FinalGatheringMode.FinalGatherOff renderPreset.GIPhotonsPerLight = 1000 renderPreset.GISampleCount = 500 renderPreset.GISampleRadius = 1.0 renderPreset.GISampleRadiusEnabled = False renderPreset.GlobalIlluminationEnabled = False renderPreset.LightLuminanceScale = 1500.0 renderPreset.MaterialsEnabled = True renderPreset.MemoryLimit = 1048 renderPreset.PhotonTraceDepth = _ New MentalRayRenderSettingsTraitsTraceParameter( _ 5, 5, 5) renderPreset.PreviewImageFileName = "" renderPreset.RayTraceDepth = _ New MentalRayRenderSettingsTraitsTraceParameter( _ 3, 3, 3) renderPreset.RayTracingEnabled = False renderPreset.Sampling = _ New MentalRayRenderSettingsTraitsIntegerRangeParameter( _ -2, -1) renderPreset.SamplingContrastColor = _ New MentalRayRenderSettingsTraitsFloatParameter( _ 0.1, 0.1, 0.1, 0.1) renderPreset.SamplingFilter = _ New MentalRayRenderSettingsTraitsSamplingParameter( _ Filter.Box, 1.0, 1.0) renderPreset.ShadowMapsEnabled = False renderPreset.ShadowMode = ShadowMode.Simple renderPreset.ShadowSamplingMultiplier = _ ShadowSamplingMultiplier.SamplingMultiplierZero renderPreset.ShadowsEnabled = True renderPreset.TextureSampling = False renderPreset.TileOrder = TileOrder.Hilbert renderPreset.TileSize = 32 Select Case name.ToUpper() ' Assigns the values to match the Draft render preset Case "DRAFT" renderPreset.Description = _ "The lowest rendering quality which entails no raytracing, " & _ "no texture filtering and force 2-sided is inactive." renderPreset.Name = "Draft" Case ("LOW") renderPreset.Description = _ "Rendering quality is improved over Draft. " & _ "Low anti-aliasing and a raytracing depth of 3 " & _ "reflection/refraction are processed." renderPreset.Name = "Low" renderPreset.RayTracingEnabled = True renderPreset.Sampling = _ New MentalRayRenderSettingsTraitsIntegerRangeParameter( _ -1, 0) renderPreset.SamplingContrastColor = _ New MentalRayRenderSettingsTraitsFloatParameter( _ 0.1, 0.1, 0.1, 0.1) renderPreset.SamplingFilter = _ New MentalRayRenderSettingsTraitsSamplingParameter( _ Filter.Triangle, 2.0, 2.0) renderPreset.ShadowSamplingMultiplier = _ ShadowSamplingMultiplier.SamplingMultiplierOneFourth Case "MEDIUM" renderPreset.BackFacesEnabled = True renderPreset.Description = _ "Rendering quality is improved over Low to include " & _ "texture filtering and force 2-sided is active. " & _ "Moderate anti-aliasing and a raytracing depth of " & _ "5 reflections/refractions are processed." renderPreset.FGRayCount = 200 renderPreset.FinalGatheringMode = _ FinalGatheringMode.FinalGatherAuto renderPreset.GIPhotonsPerLight = 10000 renderPreset.Name = "Medium" renderPreset.RayTraceDepth = _ New MentalRayRenderSettingsTraitsTraceParameter( _ 5, 5, 5) renderPreset.RayTracingEnabled = True renderPreset.Sampling = _ New MentalRayRenderSettingsTraitsIntegerRangeParameter( _ 0, 1) renderPreset.SamplingContrastColor = _ New MentalRayRenderSettingsTraitsFloatParameter( _ 0.05, 0.05, 0.05, 0.05) renderPreset.SamplingFilter = _ New MentalRayRenderSettingsTraitsSamplingParameter( _ Filter.Gauss, 3.0, 3.0) renderPreset.ShadowSamplingMultiplier = _ ShadowSamplingMultiplier.SamplingMultiplierOneHalf renderPreset.TextureSampling = True Case "HIGH" renderPreset.BackFacesEnabled = True renderPreset.Description = _ "Rendering quality is improved over Medium. " & _ "High anti-aliasing and a raytracing depth of 7 " & _ "reflections/refractions are processed." renderPreset.FGRayCount = 500 renderPreset.FinalGatheringMode = _ FinalGatheringMode.FinalGatherAuto renderPreset.GIPhotonsPerLight = 10000 renderPreset.Name = "High" renderPreset.RayTraceDepth = _ New MentalRayRenderSettingsTraitsTraceParameter( _ 7, 7, 7) renderPreset.RayTracingEnabled = True renderPreset.Sampling = _ New MentalRayRenderSettingsTraitsIntegerRangeParameter( _ 0, 2) renderPreset.SamplingContrastColor = _ New MentalRayRenderSettingsTraitsFloatParameter( _ 0.05, 0.05, 0.05, 0.05) renderPreset.SamplingFilter = _ New MentalRayRenderSettingsTraitsSamplingParameter( _ Filter.Mitchell, 4.0, 4.0) renderPreset.ShadowSamplingMultiplier = _ ShadowSamplingMultiplier.SamplingMultiplierOne renderPreset.TextureSampling = True Case "PRESENTATION" renderPreset.BackFacesEnabled = True renderPreset.Description = _ "Rendering quality is improved over High. " & _ "Very high anti-aliasing and a raytracing depth of 9 " & _ "reflections/refractions are processed." renderPreset.FGRayCount = 1000 renderPreset.FinalGatheringMode = _ FinalGatheringMode.FinalGatherAuto renderPreset.GIPhotonsPerLight = 10000 renderPreset.Name = "Presentation" renderPreset.RayTraceDepth = _ New MentalRayRenderSettingsTraitsTraceParameter( _ 9, 9, 9) renderPreset.RayTracingEnabled = True renderPreset.Sampling = _ New MentalRayRenderSettingsTraitsIntegerRangeParameter( _ 1, 2) renderPreset.SamplingContrastColor = _ New MentalRayRenderSettingsTraitsFloatParameter( _ 0.05, 0.05, 0.05, 0.05) renderPreset.SamplingFilter = _ New MentalRayRenderSettingsTraitsSamplingParameter( _ Filter.Lanczos, 4.0, 4.0) renderPreset.ShadowSamplingMultiplier = _ ShadowSamplingMultiplier.SamplingMultiplierOne renderPreset.TextureSampling = True End Select End Sub
// Standard .NET namespaces using System; using System.Runtime.InteropServices; // Main AutoCAD namespaces using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.PlottingServices; using Autodesk.AutoCAD.Windows; using Autodesk.AutoCAD.GraphicsInterface; // Creates a new render preset - MentalRay example [CommandMethod("MRRenderPresetsCreate")] public void MRRenderPresetsCreate() { // Get the current document and database, and start a transaction Document acDoc = Application.DocumentManager.MdiActiveDocument; Database acCurDb = acDoc.Database; using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) { DBDictionary namedObjs = acTrans.GetObject(acCurDb.NamedObjectsDictionaryId, OpenMode.ForRead) as DBDictionary; try { // Check to see if the Render Settings dictionary already exists or not DBDictionary renderSettings; if (namedObjs.Contains("ACAD_RENDER_SETTINGS") == true) { renderSettings = acTrans.GetObject(namedObjs.GetAt("ACAD_RENDER_SETTINGS"), OpenMode.ForWrite) as DBDictionary; } else { namedObjs.UpgradeOpen(); renderSettings = new DBDictionary(); namedObjs.SetAt("ACAD_RENDER_SETTINGS", renderSettings); acTrans.AddNewlyCreatedDBObject(renderSettings, true); } // Create the new render preset, based on the settings of the Medium render preset if (renderSettings.Contains("MyPreset") == false) { MentalRayRenderSettings renderSetting = new MentalRayRenderSettings(); GetDefaultRenderPreset(ref renderSetting, "MyPreset"); renderSetting.Description = "Custom new render preset"; renderSettings.SetAt("MyPreset", renderSetting); acTrans.AddNewlyCreatedDBObject(renderSetting, true); } // Set the new render preset as current with the Render Engine Application.UIBindings.RenderEngineMR.CurrentRenderPresetName = "MyPreset"; } catch (Autodesk.AutoCAD.Runtime.Exception Ex) { Application.ShowAlertDialog("The following exception was caught:\n" + Ex.Message); } finally { // Commit any changes acTrans.Commit(); } } } // Method used to populate a MentalRayRenderSettings object with the // same settings used by the standard render presets private static void GetDefaultRenderPreset( ref MentalRayRenderSettings renderPreset, string name) { // Set the values common to multiple default render presets renderPreset.BackFacesEnabled = false; renderPreset.DiagnosticBackgroundEnabled = false; renderPreset.DiagnosticBSPMode = DiagnosticBSPMode.Depth; renderPreset.DiagnosticGridMode = new MentalRayRenderSettingsTraitsDiagnosticGridModeParameter( DiagnosticGridMode.Object, (float)10.0); renderPreset.DiagnosticMode = DiagnosticMode.Off; renderPreset.DiagnosticPhotonMode = DiagnosticPhotonMode.Density; renderPreset.DisplayIndex = 0; renderPreset.EnergyMultiplier = (float)1.0; renderPreset.ExportMIEnabled = false; renderPreset.ExportMIFileName = ""; renderPreset.FGRayCount = 100; // FGSampleRadius cannot be set, it returns invalid input renderPreset.FGSampleRadiusState = new MentalRayRenderSettingsTraitsBoolParameter( false, false, false); renderPreset.FinalGatheringEnabled = false; renderPreset.FinalGatheringMode = FinalGatheringMode.FinalGatherOff; renderPreset.GIPhotonsPerLight = 1000; renderPreset.GISampleCount = 500; renderPreset.GISampleRadius = 1.0; renderPreset.GISampleRadiusEnabled = false; renderPreset.GlobalIlluminationEnabled = false; renderPreset.LightLuminanceScale = 1500.0; renderPreset.MaterialsEnabled = true; renderPreset.MemoryLimit = 1048; renderPreset.PhotonTraceDepth = new MentalRayRenderSettingsTraitsTraceParameter( 5, 5, 5); renderPreset.PreviewImageFileName = ""; renderPreset.RayTraceDepth = new MentalRayRenderSettingsTraitsTraceParameter( 3, 3, 3); renderPreset.RayTracingEnabled = false; renderPreset.Sampling = new MentalRayRenderSettingsTraitsIntegerRangeParameter( -2, -1); renderPreset.SamplingContrastColor = new MentalRayRenderSettingsTraitsFloatParameter( (float)0.1, (float)0.1, (float)0.1, (float)0.1); renderPreset.SamplingFilter = new MentalRayRenderSettingsTraitsSamplingParameter( Filter.Box, 1.0, 1.0); renderPreset.ShadowMapsEnabled = false; renderPreset.ShadowMode = ShadowMode.Simple; renderPreset.ShadowSamplingMultiplier = ShadowSamplingMultiplier.SamplingMultiplierZero; renderPreset.ShadowsEnabled = true; renderPreset.TextureSampling = false; renderPreset.TileOrder = TileOrder.Hilbert; renderPreset.TileSize = 32; switch (name.ToUpper()) { // Assigns the values to match the Draft render preset case "DRAFT": renderPreset.Description = "The lowest rendering quality which entails no raytracing, " + "no texture filtering and force 2-sided is inactive."; renderPreset.Name = "Draft"; break; case "LOW": renderPreset.Description = "Rendering quality is improved over Draft. " + "Low anti-aliasing and a raytracing depth of 3 " + "reflection/refraction are processed."; renderPreset.Name = "Low"; renderPreset.RayTracingEnabled = true; renderPreset.Sampling = new MentalRayRenderSettingsTraitsIntegerRangeParameter( -1, 0); renderPreset.SamplingContrastColor = new MentalRayRenderSettingsTraitsFloatParameter( (float)0.1, (float)0.1, (float)0.1, (float)0.1); renderPreset.SamplingFilter = new MentalRayRenderSettingsTraitsSamplingParameter( Filter.Triangle, 2.0, 2.0); renderPreset.ShadowSamplingMultiplier = ShadowSamplingMultiplier.SamplingMultiplierOneFourth; break; case "MEDIUM": renderPreset.BackFacesEnabled = true; renderPreset.Description = "Rendering quality is improved over Low to include " + "texture filtering and force 2-sided is active. " + "Moderate anti-aliasing and a raytracing depth of " + "5 reflections/refractions are processed."; renderPreset.FGRayCount = 200; renderPreset.FinalGatheringMode = FinalGatheringMode.FinalGatherAuto; renderPreset.GIPhotonsPerLight = 10000; renderPreset.Name = "Medium"; renderPreset.RayTraceDepth = new MentalRayRenderSettingsTraitsTraceParameter( 5, 5, 5); renderPreset.RayTracingEnabled = true; renderPreset.Sampling = new MentalRayRenderSettingsTraitsIntegerRangeParameter( 0, 1); renderPreset.SamplingContrastColor = new MentalRayRenderSettingsTraitsFloatParameter( (float)0.05, (float)0.05, (float)0.05, (float)0.05); renderPreset.SamplingFilter = new MentalRayRenderSettingsTraitsSamplingParameter( Filter.Gauss, 3.0, 3.0); renderPreset.ShadowSamplingMultiplier = ShadowSamplingMultiplier.SamplingMultiplierOneHalf; renderPreset.TextureSampling = true; break; case "HIGH": renderPreset.BackFacesEnabled = true; renderPreset.Description = "Rendering quality is improved over Medium. " + "High anti-aliasing and a raytracing depth of 7 " + "reflections/refractions are processed."; renderPreset.FGRayCount = 500; renderPreset.FinalGatheringMode = FinalGatheringMode.FinalGatherAuto; renderPreset.GIPhotonsPerLight = 10000; renderPreset.Name = "High"; renderPreset.RayTraceDepth = new MentalRayRenderSettingsTraitsTraceParameter( 7, 7, 7); renderPreset.RayTracingEnabled = true; renderPreset.Sampling = new MentalRayRenderSettingsTraitsIntegerRangeParameter( 0, 2); renderPreset.SamplingContrastColor = new MentalRayRenderSettingsTraitsFloatParameter( (float)0.05, (float)0.05, (float)0.05, (float)0.05); renderPreset.SamplingFilter = new MentalRayRenderSettingsTraitsSamplingParameter( Filter.Mitchell, 4.0, 4.0); renderPreset.ShadowSamplingMultiplier = ShadowSamplingMultiplier.SamplingMultiplierOne; renderPreset.TextureSampling = true; break; case "PRESENTATION": renderPreset.BackFacesEnabled = true; renderPreset.Description = "Rendering quality is improved over High. " + "Very high anti-aliasing and a raytracing depth of 9 " + "reflections/refractions are processed."; renderPreset.FGRayCount = 1000; renderPreset.FinalGatheringMode = FinalGatheringMode.FinalGatherAuto; renderPreset.GIPhotonsPerLight = 10000; renderPreset.Name = "Presentation"; renderPreset.RayTraceDepth = new MentalRayRenderSettingsTraitsTraceParameter( 9, 9, 9); renderPreset.RayTracingEnabled = true; renderPreset.Sampling = new MentalRayRenderSettingsTraitsIntegerRangeParameter( 1, 2); renderPreset.SamplingContrastColor = new MentalRayRenderSettingsTraitsFloatParameter( (float)0.05, (float)0.05, (float)0.05, (float)0.05); renderPreset.SamplingFilter = new MentalRayRenderSettingsTraitsSamplingParameter( Filter.Lanczos, 4.0, 4.0); renderPreset.ShadowSamplingMultiplier = ShadowSamplingMultiplier.SamplingMultiplierOne; renderPreset.TextureSampling = true; break; } }