#include "../Common/Common.h"
int main(int , char** )
{
InitializeSdkObjects(lSdkManager, lScene);
if( !CreateScene(lSdkManager, lScene) )
{
FBXSDK_printf("\n\nAn error occurred while creating the scene...\n");
DestroySdkObjects(lSdkManager, false);
return 0;
}
DestroySdkObjects(lSdkManager, true);
return 0;
}
{
int i;
lAnimStack->
Description =
"This is the animation stack description field.";
bool val;
if (wcn)
{
bool ret;
ret = wcn->
AddChannel<
int>(
"MyAddedIntChannel", 99);
ret = wcn->
AddChannel<
int>(
"MyAddedIntChannel", 10);
}
if (lCurve)
{
for (i = 0; i < 2; i++)
{
key.
Set(lTime, i*100.0f);
}
}
if (lCurve)
{
for (i = 0; i < 2; i++)
{
}
}
if (lCurve)
{
for (i = 1; i < 4; i++)
{
}
}
for (i = 0; i < 3; i++)
{
}
return true;
}