FbxRootNodeUtility Class Reference
#include <fbxrootnodeutility.h>
This class collects static functions for manipulating Fbx_Root nodes.
Fbx_Root nodes were used to orient and scale scenes from other graphics applications. They have been replaced by the conversion routines in FbxAxisSystem and FbxSystemUnit. These methods are provided for backward compatibility only and will eventually be removed. Use the conversion routines in FbxSystemUnit and FbxAxisSystem when possible.
Definition at line 31 of file fbxrootnodeutility.h.
static bool RemoveAllFbxRoots |
( |
FbxScene * |
pScene | ) |
|
|
static |
This method strips the scene of all Fbx_Root nodes.
- Parameters
-
pScene | The scene to convert |
- Returns
true
if successful, false
otherwise.
Inserts an Fbx_Root node into the scene to orient the scene from its axis and unit systems to the specified ones.
- Parameters
-
pScene | The scene to convert |
pDstAxis | Destination axis. |
pDstUnit | Destination unit |
pUnitOptions | Unit conversion options |
static bool IsFbxRootNode |
( |
FbxNode * |
pNode | ) |
|
|
static |
Check if a node is an Fbx_Root node.
- Parameters
-
- Returns
true
if pNode is a Fbx_Root node, false otherwise
const char* sFbxRootNodePrefix |
|
static |
The documentation for this class was generated from the following file: