fbxsdk/scene/shading/fbxbindingtableentry.h Source File
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13 #ifndef _FBXSDK_SCENE_SHADING_BINDING_TABLE_ENTRY_H_
14 #define _FBXSDK_SCENE_SHADING_BINDING_TABLE_ENTRY_H_
55 void SetSource(
const char* pSource );
58 const char* GetSource()
const;
63 void SetDestination(
const char* pDestination );
66 const char* GetDestination()
const;
72 void SetEntryType(
const char* pType,
bool pAsSource );
78 const char* GetEntryType(
bool pAsSource )
const;
83 void* GetUserDataPtr();
88 const void* GetUserDataPtr()
const;
93 void SetUserDataPtr(
void* pData );
105 #ifndef DOXYGEN_SHOULD_SKIP_THIS
FBX SDK environment definition.
Utility class to manipulate strings.
A binding table entry stores a binding between a source and a destination.