fbxsdk/scene/constraint/fbxhik2fbxcharacter.h Source File
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13 #ifndef _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_
14 #define _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_
205 {
"AnkleStabilizationAngularPerimeter" ,
"AnkleStabilizationAngularPerimeterMode",
"AnkleStabilizationAngularPerimeter",0,
FbxCharacter::ePropertyDegree},
209 {
"ContactBehaviour" ,
NULL,
"ContactBehaviour",0},
247 for( lCounter = 0 ; lCounter <
mParamCount; lCounter++ )
249 if(
GetAt(lCounter).mFbxCharacterPropertyName && !strcmp(
GetAt(lCounter).mFbxCharacterPropertyName, pCharacterPropertyName))
251 return &
GetAt(lCounter);
260 for( lCounter = 0 ; lCounter <
mParamCount; lCounter++ )
262 if(!strcmp(
GetAt(lCounter).mHIKPropertyName, pHIKPropertyName))
264 return &
GetAt(lCounter);
FBX SDK environment definition.
const char * mHIKPropertyName
static const FbxCharacterPropertyInfo & GetAt(int i)
static const FbxCharacterPropertyInfo * GetPropertyInfoFromFbxCharacterProperty(const char *pCharacterPropertyName)
const char * mFbxCharacterPropertyName
static const FbxCharacterPropertyInfo * GetPropertyInfoFromHIKProperty(const char *pHIKPropertyName)
FbxCharacter::EPropertyUnit mUnit
static const FbxCharacterPropertyInfo gHIK2FbxCharacterPropertyBridge[]
const char * mFbxCharacterPropertyModeName