fbxsdk/scene/geometry/fbxlimitsutilities.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_LIMIT_UTILS_H_
14 #define _FBXSDK_SCENE_GEOMETRY_LIMIT_UTILS_H_
69 void SetAuto(EType pType,
bool pAuto);
70 bool GetAuto(EType pType)
const;
72 void SetEnable(EType pType,
bool pEnable);
73 bool GetEnable(EType pType)
const;
75 void SetDefault(EType pType,
FbxVector4 pDefault);
84 void SetRotationType(ERotationType pType);
85 ERotationType GetRotationType()
const;
87 ERotationClampType GetRotationClampType()
const;
89 void SetRotationAxis(
FbxVector4 pRotationAxis);
92 void SetAxisLength(
double pLength);
93 double GetAxisLength()
const;
95 void UpdateAutomatic(
FbxNode* pNode);
FBX SDK environment definition.
This class represent a utility of limits for transforms.
ERotationType
Rotation type.
Represents an element in the scene graph.
ERotationClampType
Rotation clamp type.
A four double mathematic vector class.