fbxsdk/scene/geometry/fbxlimitsutilities.h Source File

fbxlimitsutilities.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_SCENE_GEOMETRY_LIMIT_UTILS_H_
14 #define _FBXSDK_SCENE_GEOMETRY_LIMIT_UTILS_H_
15 
16 #include <fbxsdk/fbxsdk_def.h>
17 
21 
22 #include <fbxsdk/fbxsdk_nsbegin.h>
23 
28 {
29 public:
35  enum EType
36  {
39  eScaling
40  };
41 
47  {
49  eEuler
50  };
51 
57  {
59  eEllipsoid
60  };
61 
62 
64 
69  void SetAuto(EType pType, bool pAuto);
70  bool GetAuto(EType pType) const;
71 
72  void SetEnable(EType pType, bool pEnable);
73  bool GetEnable(EType pType) const;
74 
75  void SetDefault(EType pType, FbxVector4 pDefault);
76  FbxVector4 GetDefault(EType pType) const;
77 
78  void SetMin(EType pType, FbxVector4 pMin);
79  FbxVector4 GetMin(EType pType) const;
80 
81  void SetMax(EType pType, FbxVector4 pMax);
82  FbxVector4 GetMax(EType pType) const;
83 
84  void SetRotationType(ERotationType pType);
85  ERotationType GetRotationType() const;
86 
87  ERotationClampType GetRotationClampType() const;
88 
89  void SetRotationAxis(FbxVector4 pRotationAxis);
90  FbxVector4 GetRotationAxis() const;
91 
92  void SetAxisLength(double pLength);
93  double GetAxisLength() const;
94 
95  void UpdateAutomatic(FbxNode* pNode);
96  FbxVector4 GetEndPointTranslation(FbxNode* pNode) const;
97  FbxVector4 GetEndSite(FbxNode* pNode) const;
99 
101  double mAxisLength;
102 };
103 
104 #include <fbxsdk/fbxsdk_nsend.h>
105 
106 #endif /* _FBXSDK_SCENE_GEOMETRY_LIMIT_UTILS_H_ */
FBX SDK environment definition.
This class represent a utility of limits for transforms.
ERotationType
Rotation type.
Represents an element in the scene graph.
Definition: fbxnode.h:72
ERotationClampType
Rotation clamp type.
A four double mathematic vector class.
Definition: fbxvector4.h:25
#define FBXSDK_DLL
Definition: fbxarch.h:173