fbxsdk/utils/fbxnamehandler.h Source File
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13 #ifndef _FBXSDK_UTILS_NAMEHANDLER_H_
14 #define _FBXSDK_UTILS_NAMEHANDLER_H_
55 void SetInitialName(
const char* pInitialName);
60 const char* GetInitialName()
const;
66 void SetCurrentName(
const char* pNewName);
71 const char* GetCurrentName()
const;
77 void SetNameSpace(
const char* pNameSpace);
82 const char* GetNameSpace()
const;
87 bool IsRenamed()
const;
115 void SetParentName(
const char* pParentName);
120 const char* GetParentName()
const;
132 #ifndef DOXYGEN_SHOULD_SKIP_THIS
FBX SDK environment definition.
Utility class to manipulate strings.
A name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc.