fbxsdk/scene/fbxobjectscontainer.h Source File
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13 #ifndef _FBXSDK_SCENE_OBJECTS_CONTAINER_H_
14 #define _FBXSDK_SCENE_OBJECTS_CONTAINER_H_
FBX SDK environment definition.
FbxArray< FbxAnimCurveNode * > mFCurvesS
bool InheritsScale(FbxNode *pNode) const
FbxArray< FbxAnimCurveNode * > mFCurvesT
void Clear()
Reset the number of element to zero and free the memory allocated.
void ExtractAnimCurveNodes(FbxNode *pNode)
Represents an element in the scene graph.
This class contains the description of a 3D scene.
void ExtractNodesAnimCurveNodes(FbxNode *pNode, EDepth pDepth, const FbxAttributeFilters &pFilters)
FbxArray< FbxAnimCurveNode * > mFCurvesR
FbxArray< FbxNodeAttribute::EType > FbxAttributeFilters
void ExtractSceneObjects(FbxScene *pScene, EDepth pDepth, const FbxAttributeFilters &pFilters)
virtual ~FbxObjectsContainer()
FbxArray< FbxNode * > mNodes
Class for array of basic elements such as pointers and basic types.