Transforming Geometries

You can apply transformations to change the position and size of a geometry. You can:

To move a geometry:

  1. In the Secondaries menu, enable Move.
  2. In the Player, drag the axis of the geometry you want to move.
  3. To lock the geometry to the X- or Y-axis when you move it, you can drag from the arrowheads of the X- or Y-axis.

To rotate a geometry:

  1. Do one of the following:
    • In the Player, right-click the axis and hold down the right mouse button while dragging.
    • In the Secondaries menu, enable Rotate. Then, in the Player, drag the axis of the geometry you want to rotate.

To scale a geometry:

  1. In the Secondaries menu, enable Scale.
  2. In the Player, drag along the axis of the geometry in the direction you want to scale.
    Drag the: To scale the geometry:
    X-axis Along the X-axis.
    Y-axis Along the Y-axis.
    Global Scale axis Along the Z-axis.
    Tip: You can drag the Z-axis to scale a geometry in any transformation mode—in Rotate, Move, or Scale mode.