When tracking surfaces in Action, you have access to a user shape channel, that you can use to fine tune or to add additional deformation to the existing tracking animation, without affecting the tracking animation.
Once the surface has been tracked, you can adjust the vertices, the UV points or the tangents of the surface, to add deformation or to adjust the position of the surface. This creates a keyframe at the timecode you specified, which is stored in the user shape channel and does not interfere with the tracking animation.