Geometry Import Settings
Depending on the type of import, some of the options differ.
- Import Type box
- Select the 3D model type to import.
- File Extension field
- Displays the default extension for the file type selected in the Import Type box.
- Smooth button
- Enable to build normals for the 3D model. Enable if you are importing polygons that do not have normals.
- Auto Fit In Scene button
- Enable to scale the imported model to fit into the current frame. When disabled, the imported model maintains the same size in which it was created.
- SVG DPI field
- Displays the desired dots per inch for coordinates in the imported SVG file. Used if the SVG file uses real-world units (for example inch, cm, or mm); has no effect if the SVG is in pixel units. Editable.
- Mesh Animations button
- Enable to import the Alembic scene animations and preserve complex geometry animations.
- Cameras button
- Enable to import cameras from the Alembic format file.
- Normal button
- Enable to import an Alembic model's normal information.
- Separate Nodes button
- Enable to create individual nodes for all 3D models contained in a file. When disabled, the 3D model is added to the scene with its own axis.
- Rotate Axis button
- Enable to rotate the 3D model by 90 degrees on the X-axis so that it is compatible with the target's coordinate system.
- Create Media button
- Enable to load the textures of the geometry to the Media list. If a texture is used in multiple geometry maps, it is loaded only once in the Media list. Not available if Action is accessed as a Timeline FX.
Timing Settings
- Animation Mode box
- Select the animation mode to use for multiple 3D geometries imported into a single animated geometry node.
Select: |
To: |
Loop |
Play in a continuous loop. |
Once |
Play once. The 3D geometry is no longer displayed. |
Last Still |
Play once, and hold the last frame. |
Timing |
Animate according to the timing in the animation channel. |
- Hold field
- Displays the number of continuous frames for Loop, Once, or Last Still Animation modes. Editable.
- Slip field
- Displays the offset to the start point for Loop, Once, or Last Still Animation modes. Editable.
- Timing Range option box
- Select an option to determine how Frame Timing values outside the timing range of the animation are handled. Available when Timing is selected in the Animation Mode box.
Select: |
To: |
Roll |
Roll over the Frame Timing value. |
Cut |
(Geometry is not displayed.) |
Round |
Display the first or last geometry (with this option, you can select the first and the last geometry of your animation). |
- Frame Timing field
- Displays the value for the frame in the timing curve. Available when Timing is selected in the Animation Mode box. Editable.