Using the Default Colour Mapping
- Access the Render / Output menu.
- From the Colour Space box, select either Logarithmic or Linear.
You are set up to use the default colour mapping.
Using a LUT or Colour Transform
- Access the Render / Output menu.
- From the LUT Type box, select 1D Lut, 3D Lut or Colour Transform.
- Click Enable.
- Select an item from the list, or click the Browse (...) button to locate and select a different LUT or colour transform.
- Click the Enable LUT button.
The selected LUT will be applied to your render.
To create a custom colour transform, see Creating a Custom Colour Transform.
Note: If you apply a colour transform that has floating-point inputs, the inverse float-conversion LUT is applied automatically first. See
Calibration Settings.