Calibration Settings

Use the Calibration settings to configure default system calibration settings and to define the default LUTs for a project.

Off button
Enable to disable all monitor calibration settings.
Measured button
Enable to apply configured monitor calibration settings.
Gamma button
Enable to adjust the monitor's gamma level manually (without the use of an external colourimeter).
Gamma slider
Use to increase or decrease the default gamma.
Start button
Click to begin the calibration. See Calibration and Working Space.
Revert button
Click to revert back to the previous automatic calibration.
Gamma button
Enable to set the calibration type to 'Gamma'.
Curves button
Enable to set the calibration type to 'Curves'.

Print LUT buttons
Enable one of the LUT 1, 2, or 3 buttons, then select a displayed print LUT to perform a quick comparison among three LUTs. For example, to designate a LUT as Print LUT 1, enable LUT 1 and select one of the displayed print LUTs. Repeat this for LUT 2 and 3.
LUT Type menu
Select the type of Print LUT: 1D Lut, 3D Lut, or Colour Transform. See Applying LUTs for Viewing (Print LUTs).
Print LUT list
Select a print LUT from each list after you enable one of the Print LUT buttons. You can import a LUT into the list. See Importing a LUT File.

Custom button
Enable to select a custom input LUT (an input LUT other than the Log-to-Lin LUT). See Input LUTs.
Note: If you enable Custom, make sure you also select a custom LUT in the Input LUT list.
Log>Lin button
Enable to configure Lustre to perform a logarithmic-to-linear conversion on shots as they are dragged into the timeline or when assembling an EDL. See Input LUTs.
Input LUT list
Select a custom input LUT from this list to configure Lustre to use this LUT when:
  • Dragging a shot from the Library or Browser to the timeline, or
  • Assembling an EDL
You can import a LUT into the list. See Importing a LUT File.
Note: To select a custom input LUT, enable the Custom button.

Float Conversion LUT list
Select a LUT to convert the OpenEXR 16-bit float data to 16-bit integer Lustre internal format. See Working with Half Float Media.

You can import a LUT into the LUT list. See Importing a LUT File.