Lustre can use the LUT files that you import into the application folder’s lut directory. The LUT filename is displayed when the LUT list is displayed.
There are two ways to import LUTs into Lustre:
- Outside of Lustre, files can be copied manually to the application lut folder. If running the Windows version of Lustre, save print LUTs in the C:\Program Files\Autodesk\Lustre<version>\lut folder. If running the Linux version of Lustre, save print LUTs in the /usr/Autodesk/lustre_<version>/lut directory.
- Within Lustre, copies of LUT files are imported using the Import file browser.
Tip: Lustre provides industry-standard 3D LUTs which are located in C:\Program Files\Autodesk\Lustre Color <version>\3D LUTs in the Windows version and/usr/discreet/Lustre_Color in the Linux version.
Note: 1D LUTS, 3D LUTs and floating conversion LUTs must have the naming convention, <name.lut>, <name.3dl>, and <name.fclut>, respectively, or they will not appear in the LUT list.
All LUT lists contain 1D and 3D LUTs, except the Float Conversion LUT list. Files with the .fclut extension can be imported to the Float Conversion LUT list are exclusive to that list. See Calibration Settings.
To import a file while in Lustre:
- Open the Input LUT menu. See Accessing the Input LUT Menu.
- In the LUT List, click the Browse button.
The Import file browser appears.
- Navigate to the appropriate source folder and select one or more LUT files (You can also use bookmarks to retain a list of folder locations). Traditional methods of multi-selecting (Shift-click, Ctrl-click) are enabled.
- Click Import.
Danger: If a LUT with the same filename is already in the LUT list, the Import button will turn red. You must click again to confirm that you want to overwrite the file.
Tip: If no files are selected, you can also press Enter to cancel LUT file selection and close the Import file browser.
A copy of the LUT file is imported into the lut folder, and appears in the LUT list.