The Rays Object menu lets you control settings for the complete rays effect. If you have added component textures to the Rays effect, each component texture also has its own menu that is specific to the component (see Component Menu Settings).
- Rays Mode box
- Select whether the Rays pivot point position is relative to the parent Light target position (Target mode), or independent of the parent Light (Pivot mode).
- Position X field
- Displays the screen space position along the X axis of the Rays point-of-interest. Unavailable if Free is disabled. Editable.
- Position Y field
- Displays the screen space position along the Y axis of the Rays point-of-interest. Unavailable if Free is disabled. Editable.
- Position Z field
- Displays the screen space position along the Z axis of the Rays point-of-interest. Editable.
- Free button
- Enable to ignore transformations from the parent light object. When disabled, the ray is affected by the parent light's position, rotation, spread, and falloff settings.
- Colour button
- Enable to add the ray colour to the colour bleed applied to semi-transparent 3D objects placed in front of the attached light.
- Red Colour field
- Displays the amount of red in the effect and in any attached components (based on the colour of the attached light). Editable.
- Green Colour field
- Displays the amount of green in the effect and in any attached components (based on the colour of the attached light). Editable.
- Blue Colour field
- Displays the amount of blue in the effect and in any attached components (based on the colour of the attached light). Editable.
- Colour pot
- Displays the colour of the effect and any attached components (based on the colour of the attached light). Editable.
- Intensity field
- Displays the intensity of the effect and any attached components (multiplied by the intensity of the attached light). Editable.
- Spread field
- Displays the shape of the ray cone. Editable.
- Falloff field
- Displays the amount of smoothness applied to the borders of the ray cone. Editable.
- Length field
- Displays the amount of softness applied to the ray. Editable.
- Samples field
- Displays the quality of the ray based on the radial distance to the attached light. Editable.
- Active button
- Enable to use shimmering settings to modulate the ray with noise particles.
- Animated button
- Enable to automatically apply a noise effect to the shimmer at each frame.
- Thickness field
- Displays the thickness of the shimmer noise particles. Editable.
- Pan X field
- Displays the amount of movement of the shimmer noise particles along the X axis. Editable.
- Pan Y field
- Displays the amount of movement of the shimmer noise particles along the Y axis. Editable.
- Object Intensity field
- Displays the amount of ray colour bleed applied to semi-transparent 3D objects placed in front of the attached light. Editable.
- Shading button
- Enable to allow the ray to inherit the shaded colours of a 3D object as it passes through the object.