Adding a Blooming Object to a Light

In Action, a blooming node is a child of a light. Multiple lights can be parented to the same Blooming object.

To add a bloom to the scene.

  1. Add and position a light to your scene.
  2. Do one of the following:
    • Drag the blooming node from the node bin and place it in the schematic.
    • Double-click the blooming node.
    • A Blooming object is added to the schematic. In the Result view, you can see the bloom effect.

      If there is only one light in the scene, the blooming node is automatically connected to it. If there are several lights in the scene, select the light in the schematic that you want parented to the blooming node before adding the blooming node. Otherwise, you can parent the blooming node to the light or lights manually in the schematic.

  3. Optional: To add a texture component, select the blooming object in the schematic, then double-click a texture node in the Relighting tab of the node bin.
  4. To display the Blooming menu, double-click the Blooming object in the schematic, or follow the tab population rules for the Object menu.